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Classes
AIDirectorSpawner
AIDirectorSystem
AIDirectorTensionAnalyzeComponent
AIDirectorTensionAnalyzer
AINetStateComponent
AINetStateComponentReplicatedState
AVSpawnPointsRequestResult
AchievementSystem
ActionAnimationSlideParams
ActionAnimationState
ActionDieState
ActionEquipItemState
ActionEvent
ActionHitReactionState
ActionInternalEvent
ActionMoveToDynamicNodeState
ActionMoveToPositionState
ActionMoveToSmartObjectState
ActionMoveToState
ActionPrereqs
ActionReplicatedState
ActionRotateBaseState
ActionRotateToObjectState
ActionRotateToState
ActionScript
ActionUnequipItemState
ActionsReplicationBuffer
ActivateTPPRepresentationEvent
ActivateTriggerDestructionComponentEvent
ActivityCardsSystem
ActivityLogSystem
AmmoData
AndroidTurnOff
AndroidTurnOn
AnimFeature_TPPRepresentation
AnimParamSlotsOption
AnimationExtractedData
AnimationOverrideDefinition
AnimationPersistentDataSystem
AnimationTransforms
AnimsetOverrideData
AppearanceNameVisualTagsPreset
AppearanceNameVisualTagsPreset_AppearanceTags
AppearanceNameVisualTagsPreset_Entity
AppearancesReadyTPPRepresentationEvent
AreaData
AreaManager
AreaProvider
AreaResource
AreaVolume
AttachmentSlotData
AttachmentSlotEventsAttachmentSlotEvent
AttachmentSlotEventsEquipEnd
AttachmentSlotEventsEquipStart
AttachmentSlotEventsItemAddedToSlot
AttachmentSlotEventsItemAddedToSlotBase
AttachmentSlotEventsItemEquippedInSlot
AttachmentSlotEventsItemRemovedFromSlot
AttachmentSlotEventsItemUnequippedFromSlot
AttachmentSlotEventsItemVisualsAddedToSlot
AttachmentSlotEventsMoveEquip
AttachmentSlotEventsPartAddedToSlotEvent
AttachmentSlotEventsPartRemovedFromSlotEvent
AttachmentSlotEventsUnequipEnd
AttachmentSlotEventsUnequipStart
AttachmentSlotReplicatedState
AttachmentSlots
AttachmentSlotsFunctorListener
AttachmentSlotsListenerData
AttachmentSlotsReplicatedState
AttachmentSlotsScriptCallback
AttachmentSlotsScriptListener
AttackComputed
AttackDebugData
AttackInitContext
Attack_Continuous
Attack_GameEffect
Attack_Projectile
AttitudeAgent
AttitudeAgentPS
AttitudePrereq
AttitudePrereqState
AudioClueObject
AudioEmitterComponent
AudioSyncs
AugmentedRealitySign
AutoSaveSystem
AvailableAnimset
AvailableExposureMethodResult
BaseGameSession
BaseTimer
BinkComponent
BinkMeshTargetAttachment
BinkMeshTargetBinding
BinkVideoData
BinkVideoEvent
BinkVideoRecord
BinkVideoSummary
BlackboardChangedEvent
BlackboardPrereq
BlackboardPrereqState
BlackboardPropertyBindingDefinition
BlackboardSerializableID
BlackboardSystem
BlackboardUpdateProxy
BlockAmmoDrop
BlueprintStackableItemData
BodyTriggerDestructionComponent
BodyTypeAnimationDefinition
BodyTypeData
BoolSignalTable
BraindanceDissolveComponent
BreachComponent
BreachControllerComponent
BreachFinderComponent
BreachSystem
BreachUIParameters
CActionAIProxy
CActionsFactory
CAttitudeManager
CDebugSystem
CameraComponent
CameraCurveSet
CameraCurvesLibrary
CameraLocation
CameraSystem
CarriedObjectAttached
CarriedObjectDestroy
CategorySelectionProbability
ChangeDestination
ChaseSpawnComponent
ChatterHelper
ChildEffectsMovingInCone_State
ClientEntitySpawnSystem
ClothingSet
CollidableEntityId
CollisionQueriesSystem
CombatQueriesSystem
CombinedStatModifier
CombinedStatModifierData_Deprecated
CommunityID
CommunityProxyPSPresentEvent
CommunitySpawnSetNameToID
CommunitySpawnSetNameToIDEntry
CommunitySystem
CommunityTrafficConnectionsEntry
CompanionSystem
CompiledCoverData
CompiledNodes
CompiledShootingSpotData
CompiledSmartObjectData
CompiledSmartObjectNode
Component
ComponentPS
ComponentsStateSaveComponent
ComponentsStateSystem
CompressedSmartObjectPointProperties
CompressedSmartObjectPointTransform
ConstantStatModifier
ConstantStatModifierData_Deprecated
ContainerFilledEvent
ContainerInventoryListener
ContainerManager
ContainerObjectAnimated
ContainerObjectBase
ContainerObjectBasePS
ContainerObjectSingleItem
ContainerVisibilityChangedEvent
ContinuousEffector
Controller
ConveyorControlEvent
CookedAreaData
CookedDeviceData
CookedGpsMappinData
CookedLootData
CookedMappinData
CookedMultiMappinData
CookedPointOfInterestMappinData
CooldownFinishedEvent
CooldownRemovedEvent
CooldownSystem
CooldownSystemEvent
Coordinates
CoverDefinition
CoverInstance
CoverObject
CoverVisualData
CoveringArc
CpoArmouryItem
CpoPickableItem
CrowdCreationData
CrowdCreationDataRegistry
CrowdEntityReuseEvent
CrowdMemberComponent
CrowdPhaseTimePeriod
CrowdTemplateCharacterData
CrowdTemplateEntry
CrowdTemplateEntryPhase
CurrentTargetPrereq
CurrentTargetPrereqState
CursorInterpolationOverrides
CurveStatModifier
CurveStatModifierData_Deprecated
CustomRequestFilter
CustomValueStatPoolsListener
CyberspaceBoundaryNode
CyberspaceBoundaryNodeInstance
CyberspacePixelsortEffectParams
DSSSpawnRequestResult
Damage
DamagePack
DamageSystem
DamageSystemSharedState
DeactivateTPPRepresentationEvent
DeactivateTriggerDestructionComponentEvent
DebugCheatsSharedState
DebugCheatsSystem
DebugContextPtr
DebugContextUserData
DebugDrawHistorySystem
DebugFreeCamera
DebugPath
DebugPerformanceSystem
DebugPlayerBreadcrumbs
DebugTimeState
DebugVisualizerSystem
DefaultAppearancePreset_Entity
DelayID
DelaySystem
DelaySystemCallbackInfo
DelaySystemDelayStruct
DelaySystemEventStruct
DelaySystemPSEventStruct
DelaySystemScriptableSysRequestStruct
DelaySystemScriptedDelayCallbackWrapper
DelaySystemTickOnEventStruct
DelaySystemTickStruct
DelaySystemTickWithCallbackStruct
DelayedFunctionsScheduler
DelayedTimer
DependentWorkspotData
Deprecated_GameplayEvent
DestructibleObject
DestructibleSpotsSystem
DestructionPersistencySystem
DeviceBase
DeviceBaseReplicationProxy
DeviceCameraControlComponent
DeviceComponent
DeviceComponentPS
DeviceDynamicConnectionChange
DeviceInteractionManager
DeviceLoaded
DevicePSChanged
DeviceReplicatedState
DeviceResource
DeviceResourceData
DeviceSystem
DeviceVisibilityChangedEvent
DisableAimAssist
DismemberedLimbCount
DismembermentComponent
DrawItemByContextRequest
DrawItemRequest
DropInstruction
DynamicCookedDeviceData
DynamicEntityHandler
DynamicEntityIDSystem
DynamicEventNode
DynamicEventNodeInstance
DynamicSpawnSystem
EP1RequestFilter
EffectAction
EffectAction_ChildEffectsMovingInCone
EffectAction_KillFX
EffectAction_MissEvent
EffectAction_NewEffect_ReverseFromLastHit
EffectAction_NewEffect_Ricochet
EffectAction_NewEffect_SpreadingEffect
EffectAction_TerminateChildEffect
EffectAttachment
EffectComponentBinding
EffectData
EffectData_MeleeTireHit
EffectData_MeleeWaterFx
EffectData_Pierce
EffectData_PiercePreview
EffectData_Splatter
EffectData_SplatterList
EffectDebugSettings
EffectDefinition
EffectDurationModifier
EffectDurationModifierScriptContext
EffectDurationModifier_Scripted
EffectDuration_Duration_Blackboard
EffectDuration_Infinite
EffectDuration_Instant
EffectDuration_PredefinedTimeout
EffectExecutionScriptContext
EffectExecutor
EffectExecutor_AnimFeature
EffectExecutor_BulletImpact
EffectExecutor_DamageProjection
EffectExecutor_Finisher
EffectExecutor_GroundSlamEffects
EffectExecutor_HitReaction
EffectExecutor_KatanaBulletBending
EffectExecutor_KatanaBulletBendingEffectEntry
EffectExecutor_LandingFX
EffectExecutor_NewEffect
EffectExecutor_NewEffect_CopyData
EffectExecutor_NewEffect_ReflectedVector
EffectExecutor_NewEffect_RicochetScan
EffectExecutor_OverrideMaterial
EffectExecutor_PhysicalFractureField
EffectExecutor_PhysicalImpulseFromInstigator
EffectExecutor_PhysicalImpulseFromInstigator_Value
EffectExecutor_RevealObject
EffectExecutor_Ricochet
EffectExecutor_Scripted
EffectExecutor_SendStatusEffect
EffectExecutor_SendStimuli
EffectExecutor_TerminateGameEffect
EffectExecutor_TriggerDestruction
EffectExecutor_UpdateMeleeTireHit
EffectExecutor_VisualEffect
EffectExecutor_VisualEffectAtInstigator
EffectFilter_NotObstructed
EffectFilter_ReachableByAcousticGraph
EffectFilter_ReachableByNavigation
EffectGroupFilterScriptContext
EffectInfo
EffectInfoEvent
EffectInputParameter_Bool
EffectInputParameter_CName
EffectInputParameter_Float
EffectInputParameter_Int
EffectInputParameter_Quat
EffectInputParameter_String
EffectInputParameter_Variant
EffectInputParameter_Vector
EffectInstance
EffectNearlyHitAgentData
EffectNode
EffectObjectFilter
EffectObjectFilter_AxisRange
EffectObjectFilter_BlockingGeometry
EffectObjectFilter_Cone
EffectObjectFilter_DistanceFromRoot
EffectObjectFilter_EntityType
EffectObjectFilter_HitRepresentation
EffectObjectFilter_HitRepresentation_Capsule
EffectObjectFilter_HitRepresentation_Quickhack
EffectObjectFilter_HitRepresentation_Raycast
EffectObjectFilter_HitRepresentation_Sphere
EffectObjectFilter_HitRepresentation_SweepOverTime_Box
EffectObjectFilter_HitRepresentation_Sweep_Box
EffectObjectFilter_HitType
EffectObjectFilter_IgnoreMountedVehicle
EffectObjectFilter_NearestWeakspotIfAny
EffectObjectFilter_NoDuplicates
EffectObjectFilter_NoInstigator
EffectObjectFilter_NoInstigatorIfPlayerControlled
EffectObjectFilter_NoInstigator_MissEvent
EffectObjectFilter_NoPlayer
EffectObjectFilter_NoPuppet
EffectObjectFilter_NoSource
EffectObjectFilter_NoWeapon
EffectObjectFilter_NotAlive
EffectObjectFilter_NotObstructed
EffectObjectFilter_OnlyNearest
EffectObjectFilter_OnlyNearestMelee
EffectObjectFilter_OnlyNearest_BB
EffectObjectFilter_OnlyNearest_Pierce
EffectObjectFilter_PlayerIgnoreFriendlyAndAlive
EffectObjectFilter_RejectOnPrereq
EffectObjectFilter_TechPreview
EffectObjectFilter_Unique
EffectObjectGroupFilter
EffectObjectGroupFilter_Cone
EffectObjectGroupFilter_Scripted
EffectObjectProvider
EffectObjectProvider_Explosion
EffectObjectProvider_Laser
EffectObjectProvider_PhysicalRay
EffectObjectProvider_PhysicalRayFan
EffectObjectProvider_ProjectileHitEvent
EffectObjectProvider_QueryBox
EffectObjectProvider_QueryCapsule
EffectObjectProvider_QueryCapsule_GrowOverTime
EffectObjectProvider_QueryShockwave
EffectObjectProvider_QuerySphere
EffectObjectProvider_QuerySphere_GrowOverTime
EffectObjectProvider_QuerySphere_Value
EffectObjectProvider_Scripted
EffectObjectProvider_SingleEntity
EffectObjectProvider_SingleRicochetTarget
EffectObjectProvider_Stimuli_EntitiesInRange
EffectObjectProvider_SweepMelee_Box
EffectObjectProvider_SweepMelee_MantisBlades
EffectObjectProvider_SweepOverTime
EffectObjectProvider_SweepOverTime_Box
EffectObjectProvider_SweepOverTime_Capsule
EffectObjectProvider_SweepOverTime_Sphere
EffectObjectProvider_Sweep_Box
EffectObjectProvider_TargetingObjectsInCone
EffectObjectSingleFilter
EffectObjectSingleFilter_BlackboardBoolCondition
EffectObjectSingleFilter_Scripted
EffectOutputParameter_Bool
EffectOutputParameter_CName
EffectOutputParameter_Float
EffectOutputParameter_Int
EffectOutputParameter_Quat
EffectOutputParameter_String
EffectOutputParameter_Variant
EffectOutputParameter_Vector
EffectParameter_BoolEvaluator_Blackboard
EffectParameter_BoolEvaluator_Value
EffectParameter_BoolEvaluator_ValueOrBlackboard
EffectParameter_CNameEvaluator_Blackboard
EffectParameter_CNameEvaluator_Value
EffectParameter_CNameEvaluator_ValueOrBlackboard
EffectParameter_FloatEvaluator_Blackboard
EffectParameter_FloatEvaluator_Value
EffectParameter_FloatEvaluator_ValueOrBlackboard
EffectParameter_IntEvaluator_Blackboard
EffectParameter_IntEvaluator_Value
EffectParameter_IntEvaluator_ValueOrBlackboard
EffectParameter_QuatEvaluator_Blackboard
EffectParameter_QuatEvaluator_Value
EffectParameter_QuatEvaluator_ValueOrBlackboard
EffectParameter_StringEvaluator_Blackboard
EffectParameter_StringEvaluator_Value
EffectParameter_StringEvaluator_ValueOrBlackboard
EffectParameter_VectorEvaluator_Blackboard
EffectParameter_VectorEvaluator_Value
EffectParameter_VectorEvaluator_ValueOrBlackboard
EffectPostAction
EffectPostAction_BeamVFX
EffectPostAction_BeamVFX_Custom
EffectPostAction_Beam_RicochetPreview
EffectPostAction_Beam_RicochetPreviewPreviewEffect
EffectPostAction_BulletExplode
EffectPostAction_BulletTrace
EffectPostAction_MeleeTireHit
EffectPostAction_MeleeWaterEffects
EffectPostAction_NewEffect_ChimeraMissileExplosion
EffectPostAction_ProcessNearlyHitAgents
EffectPostAction_Scripted
EffectPostAction_UpdateActiveVehicleUIData
EffectPostAction_WaterImpulse
EffectPreAction
EffectPreAction_Scripted
EffectPreAction_SpreadingEffect
EffectPreAction_VisualEffectAtPosition
EffectPreloadScriptContext
EffectProviderScriptContext
EffectRef
EffectScriptContext
EffectSet
EffectSettings
EffectSingleFilterScriptContext
EffectSpawnerSaveSystem
EffectSystem
EffectTriggerEffectDesc
EffectTriggerNode
EffectTriggerNodeInstance
EffectTriggerSystem
EffectVectorEvaluator
EffectVectorEvaluator_HitDirection
EffectVectorEvaluator_HitNormal
Effector
EffectorObject
EffectorSystem
EnableAimAssist
EnableScanningStatePropagationToParentEvent
EngineTurnedOffEvent
EngineTurnedOnEvent
EntitiesWithStatusEffectPrereq
EntitiesWithStatusEffectPrereqState
EntityAppearanceColorVariantsArray
EntityIDArrayPrereq
EntityIDArrayPrereqState
EntityIDPool
EntityReference
EntitySpawnerComponent
EntitySpawnerEvent
EntitySpawnerEventsBroadcasterImpl
EntitySpawnerSlotData
EntityStubComponent
EntityStubComponentPS
EntityStubComponentPlacedProxy
EntityStubSystem
EntityTemplateDefaultAppearancePreset
EntityTemplateToAppearancesAndColorVariantsMap
EntityToAppearancesAndColorVariantsMapEntry
EnumNameToIndexCache
EnvironmentDamageReceiverBox
EnvironmentDamageReceiverCapsule
EnvironmentDamageReceiverComponent
EnvironmentDamageReceiverShape
EnvironmentDamageSystem
EquipParam
EquipRequest
EquippedPrereq
EquippedPrereqListener
EquippedPrereqState
EthnicityComponent
EthnicityPicker
ExistingWorkspotFinisherScenario
ExtendedWorkspotInfo
ExternalMovementCameraDataEvent
ExtraStatPoolDataModifierStatListener
FPPCameraComponent
FactChangedEvent
FastTravelPointData
FinalTimeState
FinalizeActivationTPPRepresentationEvent
FinalizeDeactivationTPPRepresentationEvent
FinisherSyncData
FlattenedLootData
FocusClueStateChangeEvent
FootstepComponent
FootstepEvent
FootstepSystem
ForceResetAmmoEvent
ForceVisionModuleQuestEvent
FppRepDetachedObjectInfo
FreeCamera
FreeCameraComponent
FreeCameraLightSettings
FreeCameraSettings
FriendlyFireParams
FriendlyFireSystem
FuncCallEntry
FxInstance
FxResource
FxSystem
GOGRewardsSystem
GameAudioSystem
GameFeatureManager
GameRulesSystem
GameSession
GameSessionDesc
GameTagSystem
GameTimeInterval
GameplayLogicPackageSystem
GarmentItemObject
GeometryDescriptionSystem
GetActionsContext
GlobalTierSaveData
GodModeData
GodModeEntityData
GodModeSaveData
GodModeSaveEntityData
GodModeSharedState
GodModeSharedStateData
GodModeSystem
GrenadeThrowQuery
GrenadeThrowQueryParams
HACK_UseSensePresetEvent
HalloweenEvent
HardcodedSignalPriorityDefinition
HasDialogVisualizerVisiblePrereq
HasDialogVisualizerVisiblePrereqState
HitDetectionDebugFrameData
HitDetectionDebugFrameDataShapeEntry
HitRepresentationComponent
HitRepresentationOverride
HitRepresentationResource
HitRepresentationResult
HitRepresentationResults
HitRepresentationSystem
HitRepresentationVisualTaggedOverride
HitResult
HitShapeBVH
HitShapeBase
HitShapeContainer
HitShapeUserData
HitShape_Capsule
HitShape_ColliderComponent
HitShape_OBB
HitShape_Sphere
HudActor
HumanoidBody
IAIDirectorSystem
IAchievementSystem
IActionsFactory
IActivityCardsSystem
IActivityLogSystem
IAreaManager
IAttachmentSlotsListener
IAttack
IAttitudeManager
IAutoSaveSystem
IBlackboard
IBlackboardSystem
IBlackboardUpdateProxy
IBreachSystem
ICameraSystem
IClientEntitySpawnSystem
ICollisionQueriesSystem
ICombatQueriesSystem
ICommunitySystem
ICompanionSystem
IComparisonPrereq
IComponentsStateSystem
IContainerManager
ICooldownSystem
IDamageSystem
IDamageSystemListener
IDebugCheatsSystem
IDebugDrawHistorySystem
IDebugPlayerBreadcrumbs
IDebugSystem
IDebugVisualizerSystem
IDelaySystem
IDestructionPersistencySystem
IDeviceInteractionManager
IDeviceSystem
IDynamicEntityIDSystem
IDynamicSpawnSystem
IEffect
IEffectInputParameter
IEffectOutputParameter
IEffectParameter_BoolEvaluator
IEffectParameter_CNameEvaluator
IEffectParameter_FloatEvaluator
IEffectParameter_IntEvaluator
IEffectParameter_QuatEvaluator
IEffectParameter_StringEvaluator
IEffectParameter_VectorEvaluator
IEffectSpawnerSaveSystem
IEffectSystem
IEffectTriggerSystem
IEffectorSystem
IEntitySpawnerEventsBroadcaster
IEntityStubSystem
IEnvironmentDamageSystem
IEquipmentSystem
IFinisherScenario
IFootstepSystem
IFriendlyFireSystem
IFxSystem
IGameAudioSystem
IGameRulesSystem
IGameSystem
IGameSystemReplicatedState
IGameplayLogicPackageSystem
IGlobalTvSystem
IGodModeSystem
IHitRepresentationSystem
IHitShape
IInventoryListener
IInventoryManager
IItemFactorySystem
IJournalManager
ILevelAssignmentSystem
ILocationManager
ILootManager
IMarketSystem
IMinimapSystem
IMovingPlatformMovement
IMovingPlatformMovementInitData
IMovingPlatformMovementPointToPoint
IMovingPlatformSystem
IMuppetInputAction
IObjectCarrySystem
IObjectPoolSystem
IObjectScriptBase
IOnlineSystem
IPersistencySystem
IPhantomEntitySystem
IPhotoModeSystem
IPingSystem
IPlayerHandicapSystem
IPlayerManager
IPlayerSystem
IPoliceRadioSystem
IPopulationSystem
IPrereq
IPrereqManager
IPreventionSpawnSystem
IProjectileSystem
IPuppetUpdaterSystem
IRPGPrereq
IRazerChromaEffectsSystem
IRealTimeEventSystem
IRenderGameplayEffectsManagerSystem
IReplicatedGameSystem
IRichPresenceSystem
ISaveSanitizationForbiddenAreaSystem
ISceneSystem
ISchematicSystem
IScriptablePrereq
IScriptableSystem
IScriptableSystemsContainer
IScriptsDebugOverlaySystem
IShootingAccuracySystem
ISpatialQueriesSystem
IStatPoolsListener
IStatPoolsSystem
IStatsDataSystem
IStatsListener
IStatsSystem
IStatusComboSystem
IStatusEffectListener
IStatusEffectSystem
IStimuliSystem
IStreamingMonitorSystem
ISubtitleHandlerSystem
ITargetingSystem
ITelemetrySystem
ITeleportationFacility
ITierSystem
ITimeState
ITimeSystem
ITransactionSystem
ITransformAnimatorSaveSystem
ITransformsHistorySystem
ITriggerDestructionComponent
IVehicleSystem
IVisionModeSystem
IWardrobeSystem
IWatchdogSystem
IWorkspotGameSystem
IWorldBoundarySystem
ImpostorComponent
ImpostorComponentAttachEvent
ImpostorComponentSlotListener
InCrowd
InnerItemData
InputTriggerState
IntervalTimer
Inventory
InventoryChangedEvent
InventoryItemAbility
InventoryItemAttachments
InventoryItemData
InventoryItemSortData
InventoryListenerData_Base
InventoryListenerData_InventoryEmpty
InventoryListenerData_ItemAdded
InventoryListenerData_ItemExtracted
InventoryListenerData_ItemNotification
InventoryListenerData_ItemQuantityChanged
InventoryListenerData_ItemRemoved
InventoryListenerData_PartAdded
InventoryListenerData_PartRemoved
InventoryManager
InventoryPS
InventoryPrereq
InventoryPrereqState
InventoryScriptCallback
InventoryScriptListener
IsQuickhackPanelOpenedPrereq
IsQuickhackPanelOpenedPrereqState
IsVisualizerActivePrereq
IsVisualizerActivePrereqState
ItemAddedEvent
ItemBeingRemovedEvent
ItemChangedEvent
ItemCreationPrereqDataWrapper
ItemData
ItemDecorationEvent
ItemDropObject
ItemDropStorageInventoryListener
ItemDropStorageManager
ItemEventsEquippedToObject
ItemEventsPropagateRenderingPlane
ItemEventsRemoveActiveItem
ItemEventsUnequipStarted
ItemEventsUnequippedFromObject
ItemFactorySystem
ItemFactorySystemPool
ItemID
ItemModParams
ItemObject
ItemViewData
ItemsMeshesLoaded
JoinTrafficNPCContext
JoinTrafficSettings
JournalBaseResource
JournalBriefing
JournalBriefingBaseSection
JournalBriefingMapSection
JournalBriefingPaperDollSection
JournalBriefingVideoSection
JournalChoiceEntryData
JournalCodexCategory
JournalCodexDescription
JournalCodexEntry
JournalCodexGroup
JournalContact
JournalContactModifierEntry
JournalContainerEntry
JournalDescriptorResource
JournalEmail
JournalEmailGroup
JournalEntry
JournalEntryOverrideData
JournalEntryStateChangeData
JournalEntryStateChangeDelayData
JournalEntryVisitedStatusData
JournalFactNameValue
JournalFile
JournalFileEntry
JournalFileGroup
JournalFolderEntry
JournalImageEntry
JournalInternetBase
JournalInternetCanvas
JournalInternetImage
JournalInternetPage
JournalInternetRectangle
JournalInternetSite
JournalInternetText
JournalInternetVideo
JournalManager
JournalManagerSharedState
JournalMetaQuest
JournalMetaQuestObjective
JournalMetaQuestScriptedData
JournalOnscreen
JournalOnscreenGroup
JournalOnscreensStructuredGroup
JournalPath
JournalPhoneChoiceEntry
JournalPhoneChoiceGroup
JournalPhoneConversation
JournalPhoneMessage
JournalPointOfInterestGroup
JournalPointOfInterestMappin
JournalPrimaryFolderEntry
JournalQuest
JournalQuestCodexLink
JournalQuestDescription
JournalQuestGuidanceMarker
JournalQuestMapPin
JournalQuestMapPinBase
JournalQuestMapPinLink
JournalQuestMultiMapPin
JournalQuestObjective
JournalQuestObjectiveBase
JournalQuestObjectiveCounterData
JournalQuestPhase
JournalQuestPointOfInterestMapPin
JournalQuestSubObjective
JournalQuestTitleModifier
JournalQuestTrackedData
JournalRequestClassFilter
JournalRequestContext
JournalRequestStateFilter
JournalResource
JournalRootFolderEntry
JournalSharedStateData
JournalTarot
JournalTarotGroup
JournalTree
KillTriggerNode
KillTriggerNodeInstance
LadderComponent
LadderObject
LastHitData
LazyDevice
LevelAssignmentSystem
LightComponent
LightSettings
LoSFinderParams
LoSFinderSystem
LoSIFinderSystem
LoadoutData
LocationManager
LocationPrefabMetadata
LocationResource
LookAtFacingPositionProvider
LootBag
LootBagInventoryListener
LootContainerBase
LootContainerBasePS
LootManager
LootObject
LootPrefabMetadata
LootResource
LootResourceData
LootSlot
LootSlotSingleAppearance
LootSlotSingleItem
LootSlotSingleItemLongStreaming
LootSlotSingleQuery
MakeInventoryShareableEvent
MappinResource
MappinUtils
MasterDeviceComponent
MeleeAttackData
MinimapSettings
MinimapSystem
ModdingSystem
MotionConstrainedTierDataParams
MountAIEvent
MountDescriptor
MountEventData
MountEventOptions
MovingPlatform
MovingPlatformArrivedAt
MovingPlatformAttachEntity
MovingPlatformBeforeArrivedAt
MovingPlatformDetachEntity
MovingPlatformMountableComponent
MovingPlatformMoveTo
MovingPlatformMovementDynamic
MovingPlatformMovementLinear
MovingPlatformMovementStateChanged
MovingPlatformRestoreMoveTo
MovingPlatformSavedData
MovingPlatformSystem
MovingPlatformTeleportTo
MovingPlatformsSavedState
MultiEcsManagerComponent
MultiPrereq
MultiPrereqState
Muppet
MuppetAbilities
MuppetAbility
MuppetBlackboardsComponent
MuppetComparisonReportItem
MuppetComponent
MuppetCompressedInputStates
MuppetControllerSnapshot
MuppetControllersSnapshot
MuppetDebugState
MuppetHealthState
MuppetHighLevelState
MuppetInputActionActivateScanning
MuppetInputActionAimDownSight
MuppetInputActionCrouch
MuppetInputActionDebugCommand
MuppetInputActionJump
MuppetInputActionLook
MuppetInputActionMeleeAttack
MuppetInputActionMoveForward
MuppetInputActionQuickMelee
MuppetInputActionRangedAttack
MuppetInputActionReloadWeapon
MuppetInputActionSelectSlot
MuppetInputActionSelectWeapon
MuppetInputActionUseConsumable
MuppetInputHandlerComponent
MuppetInputState
MuppetInputStates
MuppetInventory
MuppetInventoryGameController
MuppetInventorySlotInfo
MuppetInventoryState
MuppetLoadoutsGameController
MuppetLocomotionComponent
MuppetLookState
MuppetMoveState
MuppetPhysicalState
MuppetPhysicsComponent
MuppetRawInput
MuppetReplicatedState
MuppetScanningState
MuppetState
MuppetStateComparisonReport
MuppetStateMachineSnapshot
MuppetStateMachinesSnapshot
MuppetStates
MuppetStats
MuppetSubStepData
MuppetUpperBodyRequestsComponent
MuppetUpperBodyState
NPCHealthStatPoolsListener
NPCQuickHackUploadStatPoolsListener
NPCStatsListener
NPCstubData
NarrationPlateBlackboardUpdater
NarrationPlateComponent
NativeAutodriveSystem
NativeHudManager
NavmeshDetector
NearestRoadFromPlayerInfo
NetAIState
NetrunnerPrototypeComponent
NetrunnerPrototypeDespawnEvent
NetrunnerPrototypeNetworkNode
NetrunnerPrototypeNodeSetupEvent
NetrunnerPrototypeSpawnCompletedEvent
NetrunnerPrototypeSpawnRequestEvent
NetrunnerPrototypeStruct
NewMappinID
NotPrereq
NotPrereqState
NotificationsReceiverTest
NotificationsTest
NpcPuppetReplicatedState
Object
ObjectActionRefreshEvent
ObjectActionsCallbackController
ObjectCarrierComponent
ObjectCarrierComponentAttached
ObjectCarrierComponentDetached
ObjectCarrySystem
ObjectDeathListener
ObjectMountableComponent
ObjectPS
ObjectPoolSystem
ObjectSpawnParameter
ObjectSpawnParametersList
OccupantSlotComponent
OccupantSlotData
OffPavement
OnCarHitPlayer
OnExecutionContext
OnInventoryEmptyEvent
OnLootAllEvent
OnLootEvent
OnPavement
OnScannableBraindanceClueDisabledEvent
OnScannableBraindanceClueEnabledEvent
OutOfCrowd
OverrideMissShotOffset
PSChangedEvent
PSDeviceChangedEvent
PartRemovedEvent
PatrolSplineControlPoint
PatrolSplineProgress
PendingSubtitles
PersistencySystem
PersistentID
PersistentState
PersistentStateDataResource
PhantomEntityComponent
PhantomEntityParameters
PhantomEntityParametersBlendableAppearanceMatch
PhantomEntitySystem
PhotoModeAttachmentSlotsListener
PhotoModeAutoFocusPositionProvider
PhotoModeBackgroundCameraComponent
PhotoModeBackgroundViewComponent
PhotoModeCameraObject
PhotoModeEnableEvent
PhotoModeObjectPositionProvider
PhotoModeSystem
PhotoModeUtils
PhotomodeLightComponent
PhotomodeLightObject
PhysicalDestructionListenerComponent
PickupObject
PingComponent
PingEntry
PingSystem
PingSystemReplicatedState
PlayInDeviceCallbackEvent
Player
PlayerArmorStatPoolsListener
PlayerAttachRequest
PlayerClimbInfo
PlayerCommandConsumerComponent
PlayerControlledComponent
PlayerCoverInfo
PlayerCoverStatusChangedEvent
PlayerDetachRequest
PlayerHealthStatPoolsListener
PlayerLevelBasedQuestRequestFilter
PlayerManager
PlayerMappinComponent
PlayerObstacleSystem
PlayerProximityPrereq
PlayerProximityPrereqState
PlayerPuppetReplicatedState
PlayerReleaseControlAsChild
PlayerReleaseControlAsParent
PlayerScriptableSystemRequest
PlayerSocket
PlayerSpawnParams
PlayerStatsListener
PlayerSystem
PlayerTakeControlAsChild
PlayerTakeControlAsParent
PlayerTierComponent
PointOfInterestMappinResource
PoliceRadioSystem
PopulationSystem
PopupData
PopupSettings
PrepareTPPRepresentationEvent
PrereqCheckData
PrereqData
PrereqDefinition
PrereqManager
PrereqParams
PrereqState
PrereqStateChangedEvent
PrereqsResource
PreventionSpawnSystem
PreventionSpawnSystemSavedState
PreventionSystemDebugData
PreviewItemData
ProjectileSystem
Puppet
PuppetBase
PuppetBlackboardUpdater
PuppetMountableComponent
PuppetPS
PuppetReplicatedState
PuppetStatPoolsListener
PuppetStatsListener
PuppetStatusEffectListener
PuppetTriggerDestructionComponent
PuppetUpdaterSystem
QueryResult
QuestDistanceRequestFilter
QuestOrSceneSetVehiclePhysicsActive
QuestTypeRequestFilter
RPGManager
RPGPrereqState
RagdollHitEvent
RandomStatModifier
RandomStatModifierData_Deprecated
Range
RazerChromaAnimation
RazerChromaAnimationDatabase
RazerChromaAnimationSet
RazerChromaEffectsSystem
RealTimeEventSystem
RecordIdSpawnModifier
RegenerateLootEvent
RegisterCooldownFromRecordRequest
RegisterNewAbilityCooldownRequest
RegisterNewCooldownRequest
Regular1v1FinisherScenario
Remains
RemoveCooldownEvent
RemoveCooldownRequest
RenderGameplayEffectsManagerSaveData
RenderGameplayEffectsManagerSystem
ReplAnimTransformOperationRequest
ReplAnimTransformPlayRequest
ReplAnimTransformRequestBase
ReplAnimTransformSkipRequest
ReplAnimTransformSyncAnimRequest
ReplAnimTransformSyncElem
ReplAnimTransformSyncMatrixRequest
ReplicatedAnimControllerEventsState
ReplicatedAnimEvent
ReplicatedContinuousAttack
ReplicatedEntityEvent
ReplicatedEntityEventsState
ReplicatedShotData
RequestStats
ResetContainerEvent
RewardPack
RichPresenceSystem
RicochetData
RootTransformAnimatorComponent
RuntimeSystemLights
SDOClickedRequest
SEquipArea
SEquipSlot
SEquipmentSet
SItemInfo
SItemStack
SItemStackRequirementData
SLastUsedWeapon
SLoadout
SPartSlots
SSlotActiveItems
SSlotInfo
SSlotVisualInfo
SVisualTagProcessing
SaveLock
SaveSanitizationForbiddenAreaSystem
SavedPatrolProgressState
SavedStatsData
ScanningActionFinishedEvent
ScanningActivatorComponent
ScanningComponent
ScanningComponentPS
ScanningComponentReplicatedState
ScanningController
ScanningControllerReplicatedState
ScanningControllerSaveData
ScanningEvent
ScanningEventForInstigator
ScanningInternalEvent
ScanningLookAtEvent
ScanningModeEvent
ScanningPulseEvent
ScanningPulseStartEvent
ScanningTooltipElementData
ScanningTooltipElementDef
SceneAnimationMotionActionParams
ScenePlayerAnimationParams
SceneTier
SceneTier1Data
SceneTier2Data
SceneTier3Data
SceneTier4Data
SceneTier5Data
SceneTierData
SceneTierDataMotionConstrained
Screenshot360CameraComponent
ScriptStatPoolsListener
ScriptStatsListener
ScriptStatusEffectListener
ScriptTaskData
ScriptableComponent
ScriptableSystem
ScriptableSystemRequest
ScriptableSystemsContainer
ScriptedDamageSystemListener
ScriptedPrereqAttitudeListenerWrapper
ScriptedPrereqMountingListenerWrapper
ScriptedPrereqPSChangeListenerWrapper
ScriptedPrereqSceneInspectionListenerWrapper
ScriptsDebugOverlaySink
ScriptsDebugOverlaySystem
SendAutoDriveNotificationRequest
ServerBlackboardUpdateProxy
SetAggressiveMask
SetAsQuestImportantEvent
SetCameraParamsEvent
SetCameraParamsWithOverridesEvent
SetDestinationActionEvent
SetExclusiveFocusClueEntityEvent
SetLootInteractionAccessibilityEvent
SetProgressionBuildRequest
SetQuickHackableMask
SetScannableThroughWallsEvent
SetScanningBlockedEvent
SetScanningTimeEvent
SetupControlledByStoryEvent
SetupWorkspotActionEvent
ShapeData
ShootingAccuracySystem
ShootingSpotDefinition
ShootingSpotInstance
SignalId
SignalPriorityDefinition
SignalUserData
SignalUserDataDefinition
SimpleOccupantSlotSpawner
SimpleScreenMessage
SimpleSpecificStatListener
SimpleStatPoolDataModifierStatListener
SlotDataHolder
SlotWeaponData
SmartObjectAnimationDatabase
SmartObjectDefinition
SmartObjectGate
SmartObjectInstance
SmartObjectMembership
SmartObjectMembershipMemberShip
SmartObjectPoint
SmartObjectPropertyDictionary
SmartObjectPropertyDictionaryPropertyEntry
SmartObjectResource
SmartObjectTransformDictionary
SmartObjectTransformDictionaryTransformEntry
SmartObjectTransformSequenceDictionary
SmartObjectTransformSequenceDictionaryEntry
SmartObjectVisualData
SmartObjectWorkspotDefinition
SmartObjectWorkspotInstance
SmartObjectsCompiledResource
SourceData
SourceShootComponent
SpatialQueriesSystem
SpawnOccupantsEvent
SpawnRequestResult
SpotSequenceCategory
SpreadingData
SquadMemberComponent
SquadMemberComponentPS
SquadMemberDataEntry
StackedItemData
StatData
StatDetailedData
StatModifierBase
StatModifierData_Deprecated
StatModifierDetailedData
StatModifierGroup
StatModifierHandle
StatModifierSave
StatPoolData
StatPoolDataModifierStatListener
StatPoolModifier
StatPoolModifierRuntimeData
StatPoolPrereq
StatPoolPrereqState
StatPoolsSystem
StatPoolsSystemSave
StatPrereq
StatTotalValue
StatViewData
StaticAreaShapeComponent
StaticTriggerAreaComponent
StatsBundle
StatsBundleHandler
StatsComponent
StatsComponentPS
StatsDataSystem
StatsObjectID
StatsSeedKey
StatsStateMapStructure
StatsSystem
StatsSystemSave
StatsUnit
StatusComboSystem
StatusEffect
StatusEffectBase
StatusEffectComponent
StatusEffectComponentPS
StatusEffectComponentReplicatedState
StatusEffectReplicatedInfo
StatusEffectSystem
StatusEffectTDBPicker
StimuliMergeInfo
StimuliSystem
StopAutoDriveOnDestinationReachedRequest
StopAutoDriveRequest
StoryTierChangedEvent
StreamingMonitorSystem
StreamingSmartObjectsDataExtractor
SubStatModifierData_Deprecated
SuggestedDefenseValues
SynchronizeAttachmentSlotRequest
TPPCameraComponent
TPPCustomizableAppearanceChangeFinishedEvent
TPPRepresentationComponent
TPPRepresentationCustomizationStateUpdater
TPPRepresentationPositionProvider
TPPRepresentationSlotListener
TagObjectRequest
TagSpawParameter
TaggedEvent
TaggedSignalUserData
TaggedSignalUserDataDefinition
TargetSearchFilter
TargetSearchQuery
TargetShootComponent
TargetingActivatorComponent
TargetingComponent
TargetingComponentData
TargetingLocalizedEffectComponent
TelemetryDamage
TelemetryDamageDealt
TelemetryEnemy
TelemetryEnemyDown
TelemetryInventoryItem
TelemetryLevelGained
TelemetryPostMortem
TelemetryPostMortemContainer
TelemetryQuickHack
TelemetrySourceEntity
TelemetryTelemetrySystem
TelemetryTrackedQuest
TeleportationFacility
TickableEvent
Tier3CameraSettings
TierPrereq
TierPrereqState
TierSaveData
TierSystem
TimeDilatable
TimeDilationEvent
TimeSkipFinishedEvent
TimeSystem
TimeSystemReplicatedState
TppRepAttachedObjectInfo
TrafficLaneSpanInfo
TrafficWorkspotTransitionData
TransactionSystem
TransformAnimationDefinition
TransformAnimationEvent
TransformAnimationPauseEvent
TransformAnimationPlayEvent
TransformAnimationResetEvent
TransformAnimationSkipEvent
TransformAnimationTimeline
TransformAnimationTrackItem
TransformAnimationTrackItemImpl
TransformAnimation_BreakEffectLoop
TransformAnimation_Effects
TransformAnimation_KillEffect
TransformAnimation_Move
TransformAnimation_MoveOnSpline
TransformAnimation_Movement
TransformAnimation_Movement_CurveSet
TransformAnimation_Movement_CustomCurve
TransformAnimation_Movement_PredefinedFunction
TransformAnimation_PlaySound
TransformAnimation_Position
TransformAnimation_Position_InitialPosition
TransformAnimation_Position_LocalPosition
TransformAnimation_Position_MarkerPosition
TransformAnimation_RotateFromTo
TransformAnimation_RotateOnAxis
TransformAnimation_Rotation
TransformAnimation_Rotation_CurrentRotation
TransformAnimation_Rotation_InitialRotation
TransformAnimation_Rotation_LocalRotation
TransformAnimation_Rotation_MarkerRotation
TransformAnimation_SpawnEffect
TransformAnimatorComponent
TransformAnimatorComponentReplicatedState
TransformAnimatorSaveSystem
TransformsHistorySystem
TutorialBracketData
TutorialOverlayData
TutorialOverlayUserData
UIItemsHelper
UILocalizationDataPackage
UnTagObjectRequest
UnequipByContextRequest
UnequipByTDBIDRequest
UniqueItemData
VehicleCommonCurveSet
VehicleCurveSet
VehicleCurvesLibrary
VehicleDynamicSpawnLogic
VehicleSystem
VendorData
VisionActivatorComponent
VisionAppearance
VisionAppearanceForcedEvent
VisionModeActivationEvent
VisionModeComponent
VisionModeComponentPS
VisionModeEvent
VisionModeHideEvent
VisionModeMappinEvent
VisionModePrereq
VisionModePrereqState
VisionModeSystem
VisionModeSystemRevealIdentifier
VisionModeUpdateVisuals
VisionModeVisualEvent
VisionModuleEvent
VisionRevealExpiredEvent
VisualTagsAppearanceNamesPreset
VisualTagsAppearanceNamesPreset_Entity
VisualTagsAppearanceNamesPreset_TagsAppearances
WardrobeSystem
WasScannedPrereq
WasScannedPrereqState
Waypoint
WeakSpotReplicatedInfo
WeakspotComponent
WeakspotComponentReplicatedState
WeakspotDestroyPhysicalComponentsEvent
WeakspotDestroyedEvent
WeakspotObject
WeakspotPhysicalDestructionComponent
WeakspotPhysicalDestructionProperties
WeaponAudio
WeaponAudioComponent
WeaponReplicationHistory
WeaponsReplicatedState
WorkspotGameSystem
WorldBoundaryNode
WorldBoundaryNodeInstance
WorldBoundarySystem
WorldSpaceBlendCamera
WrappedEntIDArray