BlackICE Scripting

StatusEffect class

game.StatusEffect

Inheritance

Base: game.StatusEffectBase

Derived

None.

Properties

PropertyType
durationIDuint
durationfloat
remainingDurationfloat
maxStacksuint
sourcesDatabyte[]
initialApplicationTimestampfloat
lastApplicationTimestampfloat
ownerEntityIDent.EntityID
instigatorRecordIDTDBID
instigatorEntityIDent.EntityID
proxyEntityIDent.EntityID
directionVector4
removeAllStacksWhenDurationEndsbool
applicationSourceCName

Functions