StatusEffect_Record class
game.data.StatusEffect_Record
Inheritance
Base: game.data.TweakDBRecord
Derived
game.data.GameplayRestrictionStatusEffect_Record, game.data.WorkspotStatusEffect_Record
Properties
None.
Functions
WeakHandle<game.data.StatModifierGroup_Record> MaxStacks()RTTIgame.data.StatModifierGroup_Record? MaxStacksHandle()RTTIWeakHandle<game.data.StatModifierGroup_Record> RemoveAllStacksWhenDurationEndsStatModifiers()RTTIgame.data.StatModifierGroup_Record? RemoveAllStacksWhenDurationEndsStatModifiersHandle()RTTIWeakHandle<game.data.StatusEffectType_Record> StatusEffectType()RTTIgame.data.StatusEffectType_Record? StatusEffectTypeHandle()RTTIWeakHandle<game.data.StatModifierGroup_Record> Duration()RTTIgame.data.StatModifierGroup_Record? DurationHandle()RTTIWeakHandle<game.data.StatusEffectUIData_Record> UiData()RTTIgame.data.StatusEffectUIData_Record? UiDataHandle()RTTIWeakHandle<game.data.StatusEffectAIData_Record> AIData()RTTIgame.data.StatusEffectAIData_Record? AIDataHandle()RTTIWeakHandle<game.data.StatusEffectPlayerData_Record> PlayerData()RTTIgame.data.StatusEffectPlayerData_Record? PlayerDataHandle()RTTICName[] DebugTags()RTTIint GetDebugTagsCount()RTTICName GetDebugTagsItem(int index)RTTIbool DebugTagsContains(CName item)RTTICName[] GameplayTags()RTTIint GetGameplayTagsCount()RTTICName GetGameplayTagsItem(int index)RTTIbool GameplayTagsContains(CName item)RTTIint GetSFXCount()RTTIWeakHandle<game.data.StatusEffectFX_Record> GetSFXItem(int index)RTTIgame.data.StatusEffectFX_Record? GetSFXItemHandle(int index)RTTIbool SFXContains(WeakHandle<game.data.StatusEffectFX_Record> item)RTTIint GetVFXCount()RTTIWeakHandle<game.data.StatusEffectFX_Record> GetVFXItem(int index)RTTIgame.data.StatusEffectFX_Record? GetVFXItemHandle(int index)RTTIbool VFXContains(WeakHandle<game.data.StatusEffectFX_Record> item)RTTIint GetImmunityStatsCount()RTTIWeakHandle<game.data.Stat_Record> GetImmunityStatsItem(int index)RTTIgame.data.Stat_Record? GetImmunityStatsItemHandle(int index)RTTIbool ImmunityStatsContains(WeakHandle<game.data.Stat_Record> item)RTTIint GetPackagesCount()RTTIWeakHandle<game.data.GameplayLogicPackage_Record> GetPackagesItem(int index)RTTIgame.data.GameplayLogicPackage_Record? GetPackagesItemHandle(int index)RTTIbool PackagesContains(WeakHandle<game.data.GameplayLogicPackage_Record> item)RTTICName AdditionalParam()RTTIbool StopActiveSfxOnDeactivate()RTTIbool IsAffectedByTimeDilationPlayer()RTTIbool RemoveOnStoryTier()RTTIbool ReapplyPackagesOnMaxStacks()RTTIbool Savable()RTTIbool RemoveAllStacksWhenDurationEnds()RTTIbool IsAffectedByTimeDilationNPC()RTTIbool Replicated()RTTIbool DynamicDuration()RTTI