ITelemetrySystem class
game.ITelemetrySystem
Inheritance
Base: game.IGameSystem
Derived
Properties
None.
Functions
void LogInitialChoiceSetStatege(game.InitalChoiceStage state)RTTIvoid LogInitialChoiceDifficultySelected(game.Difficulty difficulty)RTTIvoid LogInitialChoiceLifePathSelected(TDBID lifePathID)RTTIvoid LogInitialChoiceBodyGenderSelected(bool isMale)RTTIvoid LogInitialChoiceBrainGenderSelected(bool isMale)RTTIvoid LogInitialChoiceOptionSelected(game.ui.CharacterCustomizationOption option, uint value)RTTIvoid LogInitialChoicePresetSelected(CName presetName, bool? fromInit)RTTIvoid LogInitialChoiceAttributeChanged(game.data.StatType attribute)RTTIvoid LogNewGameStarted()RTTIvoid LogCharacterCustomizationChanged()RTTIvoid LogCharacterCustomizationCancelled()RTTIvoid LogPlaythroughEp1()RTTIvoid ClearPlaythroughEp1()RTTI