TelemetryTelemetrySystem class
game.TelemetryTelemetrySystem
Inheritance
Base: game.ITelemetrySystem
Derived
None.
Properties
None.
Functions
void LogPlayerDeathEvent(game.events.DeathEvent evt)RTTIvoid LogDamageDealt(game.TelemetryDamageDealt damage)RTTIvoid LogHeadshotGGP(int num)RTTIvoid LogEnemyDown(game.TelemetryEnemyDown telemetryEnemyDown)RTTIvoid LogCombatGadgetUsed(WeakHandle<game.Object> owner, game.ItemID itemID)RTTIvoid LogActiveCyberwareUsed(WeakHandle<game.Object> owner, game.ItemID itemID)RTTIvoid LogConsumableUsed(WeakHandle<game.Object> owner, game.ItemID itemID)RTTIvoid LogSpecialMovementPerformed(game.TelemetryMovementType mvtType)RTTIvoid LogPlayerInDangerousArea(bool dangerous)RTTIvoid LogNumberOfCombatants(int numberOfCombatants)RTTIvoid LogPlayerReachedCriticalHealth(bool healthIsCritical)RTTIvoid LogLevelGained(game.TelemetryLevelGained evt)RTTIvoid LogDistrictChanged(string districtName, bool isNew)RTTIvoid LogRewardGiven(CName rewardName, TDBID rewardTDBID, int rewardMoney)RTTIvoid LogAttributeUpgraded(game.data.StatType attributeType, int lvl)RTTIvoid LogPerkUpgraded(game.data.PerkType perkUpgraded, int lvl)RTTIvoid LogNewPerkUpgraded(game.data.NewPerkType newPerkUpgraded, int lvl, game.data.DevelopmentPointType developementPointType)RTTIvoid LogPartInstalled(game.TelemetryInventoryItem modifiedItem, game.TelemetryInventoryItem itemPart, TDBID slotID)RTTIvoid LogInventoryMenuClosed()RTTIvoid LogQuickHack(game.TelemetryQuickHack telemetryQuickHack)RTTIvoid LogTakedown(CName takedownAction, WeakHandle<game.Object> target)RTTIvoid LogBodyDisposed()RTTIvoid LogWeaponAttackPerformed(WeakHandle<game.weapon.Object> weapon)RTTIvoid LogHitDefense(game.TelemetryHitDefenseType defenseType)RTTIvoid LogItemTransaction(WeakHandle<game.Object> buyer, WeakHandle<game.Object> seller, game.ItemID itemID, uint pricePerItem, uint itemQuantity, uint totalPrice)RTTIvoid LogVendorMenuState(TDBID vendorid, bool isOpening)RTTIvoid LogSkillbookUsed(WeakHandle<game.Object> owner, game.ItemID itemID)RTTIvoid LogItemAcquired(TDBID itemTDBID, string meanOfAcquisition)RTTIvoid LogItemDrop(WeakHandle<game.Object> owner, game.ItemID itemID)RTTIvoid LogItemCrafting(game.TelemetryInventoryItem telemetryInventoryItem, CName craftingAction)RTTIvoid LogItemDisassembled(WeakHandle<game.Object> owner, game.ItemID itemID)RTTIvoid LogItemReward(WeakHandle<game.Object> owner, game.ItemID itemID)RTTIvoid LogDamageByVehicle(game.events.HitEvent hitEvent)RTTIvoid LogXPReward(TDBID xpRecordID, int amount, game.data.ProficiencyType type)RTTIvoid LogDevPointsAddedFromReward(TDBID addDevPointEffectorTDBID, int amount, game.data.DevelopmentPointType type)RTTIvoid OnSettingsSave()RTTIvoid LogBraindanceReset()RTTIvoid LogLastCheckpointLoaded()RTTIvoid LogPerksRemoved(int respecCost, game.data.PerkType[] perksRemoved)RTTIvoid LogNewPerkRemoved(game.data.NewPerkType perkRemoved)RTTIvoid LogPhotomodeAttributeChanged()RTTIvoid LogWardrobeUsed(int slotsUsed)RTTIvoid LogEnteringOrExitingVehicle(bool isExiting)RTTIvoid LogPlayerVehicleExploded()RTTIvoid LogPlayerVehicleDamageReceived(int damage)RTTIvoid LogPlayerVehicleImpact()RTTIvoid LogHeatLevelChanged(uint heatLevel, string reason, uint crimescore)RTTIstatic game.TelemetryInventoryItem GetTelemetryInventoryItemFromID(WeakHandle<game.Object> owner, game.ItemID itemID)staticRTTIstatic game.TelemetryInventoryItem GetTelemetryInventoryItemFromdata(WeakHandle<game.ItemData> itemData)staticRTTI