HitEvent class
game.events.HitEvent
Inheritance
Base: red.Event
Derived
game.RagdollHitEvent, game.events.CoverHitEvent, game.events.ProjectedHitEvent, game.events.TargetHitEvent, game.events.VehicleHitEvent
Properties
| Property | Type | |
|---|---|---|
attackData | game.damage.AttackData? | |
target | WeakHandle<game.Object> | |
hitPosition | Vector4 | |
hitDirection | Vector4 | |
hitComponent | WeakHandle<ent.IPlacedComponent> | |
hitColliderTag | CName | |
hitRepresentationResult | game.QueryResult | |
attackPentration | float | |
hasPiercedTechSurface | bool | |
attackComputed | game.AttackComputed? | |
projectionPipeline | bool | scripted |
Functions
None.