AttackData class

game.damage.AttackData

Inheritance

Base: IScriptable

Derived

None.

Properties

PropertyType
attackTypegame.data.AttackType
instigatorWeakHandle<game.Object>
sourceWeakHandle<game.Object>
weaponWeakHandle<game.weapon.Object>
attackDefinitiongame.IAttack?
attackPositionVector4
weaponChargefloat
numRicochetBouncesint
numAttackSpreadint
attackTimefloat
triggerModegame.data.TriggerMode
flagsSHitFlag[] scripted
statusEffectsSHitStatusEffect[] scripted
hitTypegame.ui.HitType scripted
vehicleImpactForcefloat scripted
minimumHealthPercentfloat scripted
additionalCritChancefloat scripted
randRollfloat scripted
hitReactionMinint scripted
hitReactionMaxint scripted

Functions