AttackComputed class
game.AttackComputed
Inheritance
Base: IScriptable
Derived
None.
Properties
None.
Functions
float GetAttackValue(game.data.DamageType damageType)RTTIvoid SetAttackValue(float value, game.data.DamageType? damageType)RTTIvoid AddAttackValue(float value, game.data.DamageType? damageType)RTTIvoid MultAttackValue(float value, game.data.DamageType? damageType)RTTIfloat[] GetAttackValues()RTTIvoid SetAttackValues(float[] attackValues)RTTIfloat GetTotalAttackValue(game.data.StatPoolType statPoolType)RTTIfloat[] GetOriginalAttackValues()RTTIgame.data.DamageType GetDominatingDamageType()RTTI