Attack_Continuous class
game.Attack_Continuous
Inheritance
Base: game.Attack_GameEffect
Derived
Attack_Beam, Bombus_Flame_Beam
Properties
None.
Functions
game.EffectInstance? GetRunningContinuousEffect()RTTIvoid OnTick(game.weapon.Object weapon)RTTIvoid OnStop(game.weapon.Object weapon)RTTI