BreachControllerComponent class
game.BreachControllerComponent
Inheritance
Base: ent.IComponent
Derived
None.
Properties
| Property | Type | |
|---|---|---|
canHaveBreaches | bool | |
allowNormalBreachesAfterWeakspotsAreDestroyed | bool | |
debugAllowBreachesAfterDestruction | bool | |
breachesScale | float |
Functions
WeakHandle<game.BreachComponent> GetPreviouslyTrackedBreach()RTTIvoid DestroyPreviouslyTrackedBreach()RTTI