StatusEffectComponentPS class
game.StatusEffectComponentPS
Inheritance
Base: game.ComponentPS
Derived
None.
Properties
| Property | Type | |
|---|---|---|
statusEffectArray | byte[] | |
delayedFunctions | game.DelayedFunctionsScheduler? | |
delayedFunctionsNoTd | game.DelayedFunctionsScheduler? | |
isPlayerControlled | bool | |
tickComponent | bool |
Functions
None.