class game
ForceResetAmmoEvent
game.ForceResetAmmoEvent
- 0 properties
- 2 functions
Extends red.Event IScriptable ISerializable
Properties
None.
Functions
void SetTargetValue(int targetValue)RTTIre.Hooks.PlaceVoid( "gameForceResetAmmoEvent", "SetTargetValue", (ForceResetAmmoEvent_SetTargetValue x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ForceResetAmmoEvent_SetTargetValue( game.ForceResetAmmoEvent self, int targetValue );void SetIsLeftHandWeapon(bool leftHand)RTTIre.Hooks.PlaceVoid( "gameForceResetAmmoEvent", "SetIsLeftHandWeapon", (ForceResetAmmoEvent_SetIsLeftHandWeapon x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ForceResetAmmoEvent_SetIsLeftHandWeapon( game.ForceResetAmmoEvent self, bool leftHand );