ActionRotateToObjectState struct 88 bytes
game.ActionRotateToObjectState
Inheritance
Base: game.ActionRotateBaseState
Derived
None.
Properties
| Property | Type | |
|---|---|---|
targetObject | WeakHandle<game.Object> | |
completeWhenRotated | bool |
Functions
None.
game.ActionRotateToObjectState
Base: game.ActionRotateBaseState
None.
| Property | Type | |
|---|---|---|
targetObject | WeakHandle<game.Object> | |
completeWhenRotated | bool |
None.