game.InventoryItemData
No base class.
None.
| Property | Type | |
|---|---|---|
ID | game.ItemID | |
SlotID | TDBID | |
Name | string | |
Quality | CName | |
QualityF | float | |
Quantity | int | |
Ammo | int | |
Shape | game.InventoryItemShape | |
ItemShape | game.InventoryItemShape | |
IconPath | string | |
CategoryName | string | |
ItemType | game.data.ItemType | |
LocalizedItemType | string | |
Description | string | |
AdditionalDescription | string | |
GameplayDescription | string | |
Price | float | |
BuyPrice | float | |
UnlockProgress | float | |
RequiredLevel | int | |
ItemLevel | int | |
DamageType | game.data.DamageType | |
EquipmentArea | game.data.EquipmentArea | |
ComparedQuality | game.data.Quality | |
Empty | bool | |
IsPart | bool | |
IsCraftingMaterial | bool | |
IsEquipped | bool | |
IsNew | bool | |
IsAvailable | bool | |
IsVendorItem | bool | |
IsBroken | bool | |
SlotIndex | int | |
PositionInBackpack | uint | |
IconGender | game.ItemIconGender | |
GameItemData | WeakHandle<game.ItemData> | |
HasPlayerSmartGunLink | bool | |
PlayerLevel | int | |
PlayerStrength | int | |
PlayerReflexes | int | |
PlayerStreetCred | int | |
IsRequirementMet | bool | |
IsEquippable | bool | |
IsVisualsEquipped | bool | |
Requirement | game.SItemStackRequirementData | |
EquipRequirement | game.SItemStackRequirementData | |
EquipRequirements | game.SItemStackRequirementData[] | |
LootItemType | game.LootItemType | |
Attachments | game.InventoryItemAttachments?[] | |
Abilities | game.InventoryItemAbility[] | |
PlacementSlots | TDBID[] | |
PrimaryStats | game.StatViewData[] | |
SecondaryStats | game.StatViewData[] | |
SortData | game.InventoryItemSortData | |
IsPerkRequired | bool | |
PerkRequiredName | string | |
IsCrafted | bool | |
IsIconic | bool |
static int GetDPS(game.InventoryItemData self) staticRTTIstatic float GetDPSF(game.InventoryItemData self) staticRTTIstatic void GetArmor() staticRTTIstatic float GetArmorF(game.InventoryItemData self) staticRTTIstatic bool IsWeapon(game.InventoryItemData self) staticRTTIstatic bool IsGarment(game.InventoryItemData self) staticRTTI