PersistencySystem class
game.PersistencySystem
Inheritance
Base: game.IPersistencySystem
Derived
None.
Properties
None.
Functions
void EntityProxy_DisablePhysics(ent.EntityID targetEntity, bool disable)RTTIvoid QueueEntityEvent(ent.EntityID targetEntity, red.Event evt)RTTIvoid QueuePSEvent(game.PersistentID targetID, CName psClassName, red.Event evt)RTTIgame.PersistentState? GetConstAccessToPSObject(game.PersistentID targetID, CName psClassName)RTTIvoid ForgetObject(game.PersistentID targetID, bool notifyEntity)RTTIvoid QueuePSDeviceEvent(game.device.Action action)RTTIbool GetPersistentBool(game.PersistentID targetEntity, CName psClassName, CName varName)RTTIint GetPersistentInt(game.PersistentID targetEntity, CName psClassName, CName varName)RTTIfloat GetPersistentFloat(game.PersistentID targetEntity, CName psClassName, CName varName)RTTIvoid SetPersistentBool(game.PersistentID targetEntity, CName psClassName, CName varName, bool newValue)RTTIvoid SetPersistentInt(game.PersistentID targetEntity, CName psClassName, CName varName, int newValue)RTTIvoid SetPersistentFloat(game.PersistentID targetEntity, CName psClassName, CName varName, float newValue)RTTI