GameplayLogicPackageSystem class
game.GameplayLogicPackageSystem
Inheritance
Base: game.IGameplayLogicPackageSystem
Derived
None.
Properties
None.
Functions
void ApplyPackage(WeakHandle<game.Object> objectt, WeakHandle<game.Object> instigator, TDBID packageID)RTTIvoid ApplyPackages(WeakHandle<game.Object> objectt, WeakHandle<game.Object> instigator, TDBID packageID, uint applyCount)RTTIvoid RemovePackage(WeakHandle<game.Object> objectt, TDBID packageID)RTTIvoid RemovePackages(WeakHandle<game.Object> objectt, TDBID packageID, uint removeCount)RTTI