WeakspotObject class
game.WeakspotObject
Inheritance
Base: game.Object
Derived
ScriptedWeakspotObject, TankTurret
Properties
None.
Functions
WeakHandle<game.data.Weakspot_Record> GetRecord()RTTIvoid SetReplicationInstigator(WeakHandle<game.Object> instigator)RTTIWeakHandle<game.Object> GetReplicationInstigator()RTTIbool IsInternal()RTTIbool IsInvulnerable()RTTI