Weakspot_Record class
game.data.Weakspot_Record
Inheritance
Base: game.data.SpawnableObject_Record
Derived
None.
Properties
None.
Functions
WeakHandle<game.data.AttachmentSlot_Record> SlotToAttach()RTTIgame.data.AttachmentSlot_Record? SlotToAttachHandle()RTTIint GetOnDestroyedEffectorsCount()RTTIWeakHandle<game.data.Effector_Record> GetOnDestroyedEffectorsItem(int index)RTTIgame.data.Effector_Record? GetOnDestroyedEffectorsItemHandle(int index)RTTIbool OnDestroyedEffectorsContains(WeakHandle<game.data.Effector_Record> item)RTTICName[] ValidCharacterAppearances()RTTIint GetValidCharacterAppearancesCount()RTTICName GetValidCharacterAppearancesItem(int index)RTTIbool ValidCharacterAppearancesContains(CName item)RTTICName[] GameplayTags()RTTIint GetGameplayTagsCount()RTTICName GetGameplayTagsItem(int index)RTTIbool GameplayTagsContains(CName item)RTTI