MeleeAttackData class
game.MeleeAttackData
Inheritance
Base: IScriptable
Derived
None.
Properties
| Property | Type | |
|---|---|---|
trailAttackSide | string | |
isThrust | bool | |
useMiddlePosition | bool | |
startPosition | Vector4 | |
middlePosition | Vector4 | |
endPosition | Vector4 | |
ikOffset | Vector3 | |
attackName | CName | |
attackEffectDirection | CName | |
impactFxSlot | CName | |
attackSpeed | float | |
attackWindowOpen | float | |
attackWindowClosed | float | |
idleTransitionTime | float | |
holdTransitionTime | float | |
blockTransitionTime | float | |
attackEffectDuration | float | |
attackEffectDelay | float | |
impulseDelay | float | |
cameraSpaceImpulse | float | |
forwardImpulse | float | |
upImpulse | float | |
staminaCost | float | |
weaponChargeCost | float | |
trailStartDelay | float | |
trailStopDelay | float | |
startupDuration | float | |
activeDuration | float | |
recoverDuration | float | |
activeHitDuration | float | |
recoverHitDuration | float | |
standUpDelay | float | |
incrementsCombo | bool | |
hasDeflectAnim | bool | |
hasHitAnim | bool | |
useAdjustmentInsteadOfImpulse | bool | |
enableAdjustingPlayerPositionToTarget | bool |
Functions
None.