BlackICE Scripting

PrereqState class

game.PrereqState

Inheritance

Base: IScriptable

Derived

AlwaysTruePrereqState, ArmsCWInSlotPrereqState, CanPlayerHijackMountedNpcPrereqState, CharacterDataPrereqState, ChargedItemsPrereqState, ConsumableChargesPrereqState, DialogueChoiceHubPrereqState, DismembermentTriggeredPrereqState, EntityHasVisualTagPrereqState, EntityNoticedPlayerPrereqState

Show 79 more of 89 derived classes

FactValuePrereqState, GameTimePrereqState, GenericHitPrereqState, InvestedPerksPrereqState, IsHumanPrereqState, IsMountedByPreventionNPCPrereqState, IsNewPerkBoughtPrereqState, IsNpcMountedInSlotPrereqState, IsNpcPlayingMountingAnimationPrereqState, IsPlayerControlsDevicePrereqState, IsPlayerMovingPrereqState, IsPlayerOnGroundPrereqState, IsPlayerPrereqState, IsPlayerReachablePrereqState, IsPuppetActivePrereqState, IsPuppetBreachedPrereqState, IsVehicleDoorLockedState, IsVehicleDoorQuestLockedState, ItemInSlotPrereqState, ItemSlotsFilledPrereqState, NPCAttitudeTowardsPlayerPrereqState, NPCDetectingPlayerPrereqState, NPCHitReactionTypePrereqState, NPCHitSourcePrereqState, NPCInScenePrereqState, NPCIsAggressiveState, NPCLocomotionTypePrereqState, NPCRarityPrereqState, NPCReactionPresetPrereqState, NPCRecordHasVisualTagState, NPCRevealedPrereqState, NPCStatePrereqState, NPCTrackingPlayerPrereqState, OnOffPrereqState, PerkPrereqState, PlayerCombatStateTimePrereqState, PlayerDoesntHaveQuickhackPrereqState, PlayerDoesntHaveRecipePrereqState, PlayerElevationPrereqState, PlayerIsNewPerkBoughtPrereqState, PlayerStateMachinePrereqState, PuppetMortalPrereqState, RandomChancePrereqState, RarityOfEquippedConsumableItemPrereqState, RarityOfEquippedCyberdeckPrereqState, ReloadFromEmptyPrereqState, RevealAccessPointPrereqState, SetChancePrereqState, SkillCheckPrereqState, StartedUsingHealingItemOrCyberwarePrereqState, StatCheckPrereqState, StatPoolChangeOverTimePrereqState, StatPoolPrereqState, StatPoolSpentPrereqState, StatPrereqState, StatusEffectPrereqState, TemporalPrereqState, UsedHealingItemOrCyberwarePrereqState, WeaponFirstReloadStatePrereqState, WeaponShootPrereqState, WeaponStateMachinePrereqState, WoundedTriggeredPrereqState, game.AttitudePrereqState, game.BlackboardPrereqState, game.CurrentTargetPrereqState, game.EntitiesWithStatusEffectPrereqState, game.EntityIDArrayPrereqState, game.EquippedPrereqState, game.HasDialogVisualizerVisiblePrereqState, game.InventoryPrereqState, game.IsVisualizerActivePrereqState, game.MultiPrereqState, game.NotPrereqState, game.PlayerProximityPrereqState, game.RPGPrereqState, game.StatPoolPrereqState, game.TierPrereqState, game.VisionModePrereqState, game.WasScannedPrereqState

Properties

None.

Functions