IsPlayerMovingPrereqState
Base: game.PrereqState
None.
| Property | Type | |
|---|---|---|
owner | WeakHandle<game.Object> | scripted |
isMovingVertically | bool | scripted |
listenerVertical | red.CallbackObject? | scripted |
isMovingHorizontally | bool | scripted |
listenerHorizontal | red.CallbackObject? | scripted |
bool OnVerticalUpdate(bool isMovingVertically) RTTIbool OnHorizontalUpdate(bool isMovingHorizontally) RTTI