IsVehicleDoorLockedState class
IsVehicleDoorLockedState
Inheritance
Base: game.PrereqState
Derived
None.
Properties
| Property | Type | |
|---|---|---|
psListener | game.ScriptedPrereqPSChangeListenerWrapper? | scripted |
Functions
void OnPSStateChanged()RTTI
IsVehicleDoorLockedState
Base: game.PrereqState
None.
| Property | Type | |
|---|---|---|
psListener | game.ScriptedPrereqPSChangeListenerWrapper? | scripted |
void OnPSStateChanged() RTTI