class
ItemSlotsFilledPrereqState
- 4 properties
- 1 function
Extends game.PrereqState IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
equipmentBlackboardCallback | red.CallbackObject? | 0x0 | scripted |
owner | WeakHandle<game.Object> | 0x10 | scripted |
equipAreas | game.data.EquipmentArea[] | 0x20 | scripted |
inverted | bool | 0x30 | scripted |
Functions
bool OnEquipAreaChanged(int value)RTTIre.Hooks.Place( "ItemSlotsFilledPrereqState", "OnEquipAreaChanged", (ItemSlotsFilledPrereqState_OnEquipAreaChanged x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ItemSlotsFilledPrereqState_OnEquipAreaChanged( ItemSlotsFilledPrereqState self, int value );