ItemSlotsFilledPrereqState
Base: game.PrereqState
None.
| Property | Type | |
|---|---|---|
equipmentBlackboardCallback | red.CallbackObject? | scripted |
owner | WeakHandle<game.Object> | scripted |
equipAreas | game.data.EquipmentArea[] | scripted |
void CheckEquipAreaSlots() RTTIbool OnEquipAreaChanged(int value) RTTI