class
ReloadFromEmptyPrereqState
- 8 properties
- 3 functions
Extends game.PrereqState IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
owner | WeakHandle<game.Object> | 0x0 | scripted |
minAmountOfAmmoReloaded | int | 0x10 | scripted |
listenerRightWeaponInt | red.CallbackObject? | 0x18 | scripted |
listenerEquipmentRight | red.CallbackObject? | 0x28 | scripted |
listenerLeftWeaponInt | red.CallbackObject? | 0x38 | scripted |
listenerEquipmentLeft | red.CallbackObject? | 0x48 | scripted |
reloadingInProgressRight | bool | 0x58 | scripted |
reloadingInProgressLeft | bool | 0x59 | scripted |
Functions
bool OnWeaponStateUpdateRight(int value)RTTIre.Hooks.Place( "ReloadFromEmptyPrereqState", "OnWeaponStateUpdateRight", (ReloadFromEmptyPrereqState_OnWeaponStateUpdateRight x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ReloadFromEmptyPrereqState_OnWeaponStateUpdateRight( ReloadFromEmptyPrereqState self, int value );bool OnWeaponStateUpdateLeft(int value)RTTIre.Hooks.Place( "ReloadFromEmptyPrereqState", "OnWeaponStateUpdateLeft", (ReloadFromEmptyPrereqState_OnWeaponStateUpdateLeft x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ReloadFromEmptyPrereqState_OnWeaponStateUpdateLeft( ReloadFromEmptyPrereqState self, int value );bool OnInventoryChangeStateUpdate(int value)RTTIre.Hooks.Place( "ReloadFromEmptyPrereqState", "OnInventoryChangeStateUpdate", (ReloadFromEmptyPrereqState_OnInventoryChangeStateUpdate x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ReloadFromEmptyPrereqState_OnInventoryChangeStateUpdate( ReloadFromEmptyPrereqState self, int value );