ReloadFromEmptyPrereqState class
ReloadFromEmptyPrereqState
Inheritance
Base: game.PrereqState
Derived
None.
Properties
| Property | Type | |
|---|---|---|
owner | WeakHandle<game.Object> | scripted |
minAmountOfAmmoReloaded | int | scripted |
listenerWeaponInt | red.CallbackObject? | scripted |
listenerActiveWeaponVariant | red.CallbackObject? | scripted |
reloadingInProgress | bool | scripted |
Functions
bool OnWeaponStateUpdate(int value)RTTIbool OnInventoryChangeStateUpdate(string value)RTTI