PuppetMortalPrereqState class
PuppetMortalPrereqState
Inheritance
Base: game.PrereqState
Derived
None.
Properties
| Property | Type | |
|---|---|---|
owner | WeakHandle<game.Object> | scripted |
listener | WeakHandle<PuppetMortalityListener> | scripted |
Functions
void ProcessGodModeChanged(game.GodModeType newType)RTTI