PlayerStateMachinePrereqState class
PlayerStateMachinePrereqState
Inheritance
Base: game.PrereqState
Derived
BodyCarryingPSMPrereqState, BodyDisposalPSMPrereqState, CombatPSMPrereqState, DetailedLocomotionPSMPrereqState, FallPSMPrereqState, HighLevelPSMPrereqState, IsInFocusModePSMPrereqState, IsInWorkspotPSMPrereqState, LocomotionPSMPrereqState, MeleePSMPrereqState
Show 9 more of 19 derived classes
MeleeWeaponPSMPrereqState, RangedWeaponPSMPrereqState, SwimmingPSMPrereqState, TakedownPSMPrereqState, TimeDilationPSMPrereqState, UpperBodyPSMPrereqState, UsingCoverPSMPrereqState, VehiclePSMPrereqState, ZonesPSMPrereqState
Properties
| Property | Type | |
|---|---|---|
owner | WeakHandle<game.Object> | scripted |
listenerInt | red.CallbackObject? | scripted |
prevValue | int | scripted |
Functions
bool OnStateUpdate(int value)RTTI