DetailedLocomotionPSMPrereqState
Base: PlayerStateMachinePrereqState
None.
| Property | Type | |
|---|---|---|
locomotionID | game.bb.ScriptID_Int32 | scripted |
playerAttachedCallbackID | uint | scripted |
void RegisterPlayerAttachedCallback(game.bb.ScriptID_Int32 locomotionID, ScriptGameInstance game) RTTIvoid UnregisterPlayerAttachedCallback(ScriptGameInstance game) RTTIvoid OnPlayerAttachedCallback(game.Object playerPuppet) RTTI