NPCInScenePrereqState class
NPCInScenePrereqState
Inheritance
Base: game.PrereqState
Derived
None.
Properties
| Property | Type | |
|---|---|---|
sceneListener | game.ScriptedPrereqSceneInspectionListenerWrapper? | scripted |
Functions
void OnSceneInspectionStateChanged(bool isEntityInScene)RTTI