NPCStatePrereqState
Base: game.PrereqState
HighLevelNPCStatePrereqState, StanceNPCStatePrereqState, UpperBodyNPCStatePrereqState
| Property | Type | |
|---|---|---|
owner | WeakHandle<game.Object> | scripted |
listenerInt | red.CallbackObject? | scripted |
prevValue | int | scripted |
bool OnStateUpdate(int value) RTTI