BlackICE Scripting

class

WeaponShootPrereqState

  • 10 properties
  • 2 functions

Extends game.PrereqState IScriptable ISerializable

Properties

PropertyTypeOffset
listenerRightWeaponIntred.CallbackObject?0x0 scripted
listenerActiveRightWeaponVariantred.CallbackObject?0x10 scripted
rightWeaponObjWeakHandle<game.weapon.Object>0x20 scripted
listenerLeftWeaponIntred.CallbackObject?0x30 scripted
listenerActiveLeftWeaponVariantred.CallbackObject?0x40 scripted
leftWeaponObjWeakHandle<game.weapon.Object>0x50 scripted
listenerOnShootVariantred.CallbackObject?0x60 scripted
ownerWeakHandle<game.Object>0x70 scripted
howManyAttacksint0x80 scripted
remainingAttacksint0x84 scripted

Functions

  • void CheckIfPlayerWeaponChanged() RTTI
  • bool OnWeaponStateUpdate(int value) RTTI