DismembermentTriggeredPrereqState
Base: game.PrereqState
None.
| Property | Type | |
|---|---|---|
owner | WeakHandle<game.Object> | scripted |
listenerInfo | red.CallbackObject? | scripted |
dismembermentInfo | DismembermentInstigatedInfo | scripted |
bool OnStateUpdate(string value) RTTIDismembermentInstigatedInfo GetDismembermentInfo() RTTI