ItemInSlotPrereqState
Base: game.PrereqState
None.
| Property | Type | |
|---|---|---|
listener | ItemInSlotCallback? | scripted |
owner | WeakHandle<game.Object> | scripted |
void SlotFilled(TDBID slotID, game.ItemID itemID) RTTIvoid SlotEmptied(TDBID slotID, game.ItemID itemID) RTTI