ItemInSlotCallback
Base: game.AttachmentSlotsScriptCallback
None.
| Property | Type | |
|---|---|---|
state | WeakHandle<ItemInSlotPrereqState> | scripted |
waitForVisuals | bool | scripted |
void OnItemEquipped(TDBID slot, game.ItemID item) overrideRTTIvoid OnItemEquippedVisual(TDBID slot, game.ItemID item) overrideRTTIvoid OnItemUnequipped(TDBID slot, game.ItemID item) overrideRTTIvoid RegisterState(game.PrereqState state) RTTI