class game
ModdingSystem
game.ModdingSystem
- 0 properties
- 5 functions
Extends game.IGameSystem IScriptable ISerializable
Properties
None.
Functions
CName[] GetAllModsConfigsNames()RTTIgame.ModSettingType[] GetAllModsConfigsTypes()RTTIvoid SaveCurrentConfigsValue()RTTIre.Hooks.PlaceVoid( "gameModdingSystem", "SaveCurrentConfigsValue", (ModdingSystem_SaveCurrentConfigsValue x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ModdingSystem_SaveCurrentConfigsValue( game.ModdingSystem self );bool OnWorldAttached()RTTIre.Hooks.Place( "gameModdingSystem", "OnWorldAttached", (ModdingSystem_OnWorldAttached x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ModdingSystem_OnWorldAttached( game.ModdingSystem self );bool OnWorldDetached()RTTIre.Hooks.Place( "gameModdingSystem", "OnWorldDetached", (ModdingSystem_OnWorldDetached x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ModdingSystem_OnWorldDetached( game.ModdingSystem self );