EffectData struct 8 bytes
game.EffectData
Inheritance
No base class.
Derived
None.
Properties
None.
Functions
static bool SetBool(game.EffectData ctx, game.bb.ScriptID_Bool id, bool value)staticRTTIstatic bool SetInt(game.EffectData ctx, game.bb.ScriptID_Int32 id, int value)staticRTTIstatic bool SetFloat(game.EffectData ctx, game.bb.ScriptID_Float id, float value)staticRTTIstatic bool SetName(game.EffectData ctx, game.bb.ScriptID_CName id, CName value)staticRTTIstatic bool SetString(game.EffectData ctx, game.bb.ScriptID_String id, string value)staticRTTIstatic bool SetVector(game.EffectData ctx, game.bb.ScriptID_Vector4 id, Vector4 value)staticRTTIstatic bool SetEulerAngles(game.EffectData ctx, game.bb.ScriptID_EulerAngles id, EulerAngles value)staticRTTIstatic bool SetQuat(game.EffectData ctx, game.bb.ScriptID_Quaternion id, Quaternion value)staticRTTIstatic bool SetEntity(game.EffectData ctx, game.bb.ScriptID_EntityPtr id, WeakHandle<ent.Entity> value)staticRTTIstatic bool SetVariant(game.EffectData ctx, game.bb.ScriptID_Variant id, string value)staticRTTI