EffectSystem class
game.EffectSystem
Inheritance
Base: game.IEffectSystem
Derived
None.
Properties
None.
Functions
game.EffectInstance? CreateEffect(game.EffectRef definition, ent.Entity instigator, ent.Entity? weapon)RTTIgame.EffectInstance? CreateEffectStatic(CName effectName, CName effectTag, ent.Entity instigator, ent.Entity? weapon)RTTIvoid PreloadStaticEffectResources(CName effectName, CName effectTag)RTTIvoid ReleaseStaticEffectResources(CName effectName, CName effectTag)RTTIbool HasEffect(CName effectName, CName effectTag)RTTI