UIItemsHelper class
game.UIItemsHelper
Inheritance
Base: IScriptable
Derived
None.
Properties
None.
Functions
static CName QualityStringToStateName(string quality)staticRTTIstatic string QualityToLocalizationKey(game.data.Quality quality)staticRTTIstatic game.data.Quality QualityNameToEnum(CName quality)staticRTTIstatic CName QualityEnumToName(game.data.Quality quality)staticRTTIstatic int QualityStringToInt(string quality)staticRTTIstatic int QualityNameToInt(CName quality)staticRTTIstatic int QualityEnumToInt(game.data.Quality quality)staticRTTIstatic string QualityEnumToString(game.data.Quality quality)staticRTTIstatic CName QualityIntToName(int quality)staticRTTIstatic int QualityToInt(game.data.Quality quality)staticRTTIstatic game.data.Quality IntToQuality(int quality)staticRTTIstatic string GetItemTypeKey(game.data.ItemType itemType)staticRTTI globalstatic bool IsAttributeAllocationStat(game.data.StatType stat)staticRTTI globalstatic string QualityToTierString(game.data.Quality quality)staticRTTI globalstatic CName GetBGIconNameForStat(game.data.StatType statType)staticRTTI globalstatic string GetItemTypeKey(WeakHandle<game.ItemData> itemData, game.data.EquipmentArea equipmentArea, TDBID itemID, game.data.ItemType itemType, game.data.WeaponEvolution weaponEvolutionType)staticRTTI globalstatic string GetIconNameForDamageType(game.data.DamageType damageType)staticRTTI globalstatic CName GetIconNameForStat(game.data.StatType statType)staticRTTI globalstatic string GetTooltipItemName(InventoryTooltipData data)staticRTTI globalstatic string GetSlotName(game.data.ItemType itemType, game.data.EquipmentArea equipmentArea)staticRTTI globalstatic game.data.PerkWeaponGroupType GetBasicPerkRelevanceGroup(game.data.ItemType itemType)staticRTTI globalstatic CName GetLootingShadowIcon(TDBID itemTDBID, TDBID slotID, game.data.ItemType itemType, game.data.EquipmentArea equipmentArea)staticRTTI globalstatic string GetTooltipItemName(TDBID itemID, WeakHandle<game.ItemData> itemData, string fallbackName)staticRTTI globalstatic CName GetStateNameForDamageType(game.data.DamageType damageType)staticRTTI globalstatic string GetItemTypeKey(game.data.ItemType itemType, game.data.WeaponEvolution weaponEvolutionType)staticRTTI globalstatic string GetShardName(WeakHandle<game.data.Item_Record> itemRecord, ScriptGameInstance gameInstance)staticRTTI globalstatic CName GetLootingShadowIcon(TDBID slotID, game.data.ItemType itemType, game.data.EquipmentArea equipmentArea)staticRTTI globalstatic CName GetSlotShadowIcon(TDBID slotID, game.data.ItemType itemType, game.data.EquipmentArea equipmentArea)staticRTTI globalstatic string GetItemTypeKey(TDBID itemID, game.data.ItemType itemType, game.data.WeaponEvolution weaponEvolutionType)staticRTTI globalstatic CName GetLootingShadowIcon(game.data.ItemType itemType, game.data.EquipmentArea equipmentArea)staticRTTI globalstatic WeakHandle<game.JournalOnscreen> GetShardData(WeakHandle<game.data.Item_Record> itemRecord, ScriptGameInstance gameInstance)staticRTTI globalstatic CName GetWeaponTooltipIcon(game.data.ItemType itemType)staticRTTI globalstatic CName GetStateNameForType(game.data.DamageType damageType)staticRTTI globalstatic CName GetAmmoIconByType(game.data.ItemType itemType)staticRTTI globalstatic CName GetWeaponTypeIcon(game.data.ItemType itemType)staticRTTI globalstatic CName GetBasicPerkRelevance(game.data.PerkWeaponGroupType perkGroup)staticRTTI globalstatic string GetMellewareSecondaryTypeText(game.data.ItemType type)staticRTTI globalstatic string PerkWeaponGroupToText(game.data.PerkWeaponGroupType perkGroup)staticRTTI globalstatic CName GetLootingShadowIcon(game.data.EquipmentArea equipmentArea)staticRTTI globalstatic string GetItemTypeKey(game.data.EquipmentArea equipmentArea, TDBID itemID, game.data.ItemType itemType, game.data.WeaponEvolution weaponEvolutionType)staticRTTI globalstatic string GetEmptySlotName(TDBID slotId)staticRTTI globalstatic game.data.StatType GetStatTypeByDamageType(game.data.DamageType type)staticRTTI globalstatic string WeaponEvolutionText(game.data.WeaponEvolution evolution)staticRTTI globalstatic float GetQualityF(game.InventoryItemData item)staticRTTI globalstatic CName GetWeaponEvolutionTexturePart(game.data.WeaponEvolution evolution)staticRTTI globalstatic TDBID GetTweakDBIDForDamageType(game.data.DamageType damageType)staticRTTI globalstatic string GetItemName(TDBID itemID, WeakHandle<game.ItemData> itemData)staticRTTI globalstatic string GetEvolutionWeaponType(game.data.ItemType itemType)staticRTTI globalstatic CName GetSlotShadowIcon(game.data.EquipmentArea equipmentArea)staticRTTI globalstatic string GetItemName(game.InventoryItemData itemData)staticRTTI globalstatic game.data.PerkWeaponGroupType GetMasterPerkRelevanceGroup(game.data.ItemType itemType)staticRTTI globalstatic CName GetStateNameForStat(game.data.StatType statType)staticRTTI globalstatic float GetQualityF(game.ItemData itemData)staticRTTI globalstatic string GetSlotName(game.data.EquipmentArea equipmentArea)staticRTTI globalstatic string QualityToTierPlusString(game.data.Quality quality)staticRTTI globalstatic string GetItemName(game.data.Item_Record itemRecord, WeakHandle<game.ItemData> itemData)staticRTTI globalstatic CName GetMellewareEvolutionTexturePartByType(game.data.ItemType type)staticRTTI globalstatic RarityItemType ItemTypeToRarity(game.data.ItemType itemType, WeakHandle<game.ItemData> itemData)staticRTTI globalstatic CName GetSlotShadowIcon(game.data.ItemType itemType, game.data.EquipmentArea equipmentArea)staticRTTI globalstatic float GetQualityF(int qualityInt, bool isIconic, float plusValue)staticRTTI globalstatic bool IsShardRead(TDBID itemTDBID, ScriptGameInstance gameInstance)staticRTTI globalstatic string GetSlotName(TDBID slotID, game.data.ItemType itemType, game.data.EquipmentArea equipmentArea)staticRTTI globalstatic bool ShouldDisplayTier(game.data.ItemType itemType)staticRTTI globalstatic string QualityToDefaultString(game.data.Quality quality, RarityItemType type)staticRTTI global