InventoryTooltipData class

InventoryTooltipData

Inheritance

Base: ATooltipData

Derived

None.

Properties

PropertyType
itemIDgame.ItemID scripted
isEquippedbool scripted
isLockedbool scripted
isVendorItembool scripted
isCraftablebool scripted
isPerkRequiredbool scripted
qualityStateNameCName scripted
descriptionstring scripted
additionalDescriptionstring scripted
gameplayDescriptionstring scripted
categorystring scripted
qualitystring scripted
itemNamestring scripted
perkRequiredNamestring scripted
pricefloat scripted
buyPricefloat scripted
unlockProgressfloat scripted
primaryStatsInventoryTooltipData_StatData[] scripted
comparedStatsInventoryTooltipData_StatData[] scripted
additionalStatsInventoryTooltipData_StatData[] scripted
randomDamageTypesInventoryTooltipData_StatData[] scripted
recipeAdditionalStatsInventoryTooltipData_StatData[] scripted
damageTypegame.data.DamageType scripted
isBrokenbool scripted
levelRequiredint scripted
attachmentsCName[] scripted
specialAbilitiesgame.InventoryItemAbility[] scripted
equipAreagame.data.EquipmentArea scripted
showCyclingDotsbool scripted
numberOfCyclingDotsint scripted
selectedCyclingDotint scripted
comparedQualitygame.data.Quality scripted
qualityFfloat scripted
comparisonQualityFfloat scripted
showIconbool scripted
randomizedStatQuantityint scripted
itemTypegame.data.ItemType scripted
HasPlayerSmartGunLinkbool scripted
PlayerLevelint scripted
PlayerStrenghtint scripted
PlayerReflexesint scripted
PlayerStreetCredint scripted
itemAttachmentsgame.InventoryItemAttachments?[] scripted
inventoryItemDatagame.InventoryItemData scripted
overrideRaritybool scripted
quickhackDataInventoryTooltipData_QuickhackData scripted
grenadeDataInventoryTooltiData_GrenadeData? scripted
cyberdeckDataInventoryTooltipData_CyberdeckData? scripted
cyberwareUpgradeDataInventoryTooltiData_CyberwareUpgradeData? scripted
displayContextInventoryTooltipDisplayContext scripted
parentItemDataWeakHandle<game.ItemData> scripted
slotIDTDBID scripted
transmogItemgame.ItemID scripted
managerRefWeakHandle<UIInventoryItemsManager> scripted
statsManagerUIInventoryItemStatsManager? scripted
statsManagerFetchedbool scripted
DEBUG_iconErrorInfoDEBUG_IconErrorInfo? scripted

Functions