InventoryTooltipData
Base: ATooltipData
None.
| Property | Type | |
|---|---|---|
itemID | game.ItemID | scripted |
isEquipped | bool | scripted |
isLocked | bool | scripted |
isVendorItem | bool | scripted |
isCraftable | bool | scripted |
isPerkRequired | bool | scripted |
qualityStateName | CName | scripted |
description | string | scripted |
additionalDescription | string | scripted |
gameplayDescription | string | scripted |
category | string | scripted |
quality | string | scripted |
itemName | string | scripted |
perkRequiredName | string | scripted |
price | float | scripted |
buyPrice | float | scripted |
unlockProgress | float | scripted |
primaryStats | InventoryTooltipData_StatData[] | scripted |
comparedStats | InventoryTooltipData_StatData[] | scripted |
additionalStats | InventoryTooltipData_StatData[] | scripted |
randomDamageTypes | InventoryTooltipData_StatData[] | scripted |
recipeAdditionalStats | InventoryTooltipData_StatData[] | scripted |
damageType | game.data.DamageType | scripted |
isBroken | bool | scripted |
levelRequired | int | scripted |
attachments | CName[] | scripted |
specialAbilities | game.InventoryItemAbility[] | scripted |
equipArea | game.data.EquipmentArea | scripted |
showCyclingDots | bool | scripted |
numberOfCyclingDots | int | scripted |
selectedCyclingDot | int | scripted |
comparedQuality | game.data.Quality | scripted |
qualityF | float | scripted |
comparisonQualityF | float | scripted |
showIcon | bool | scripted |
randomizedStatQuantity | int | scripted |
itemType | game.data.ItemType | scripted |
HasPlayerSmartGunLink | bool | scripted |
PlayerLevel | int | scripted |
PlayerStrenght | int | scripted |
PlayerReflexes | int | scripted |
PlayerStreetCred | int | scripted |
itemAttachments | game.InventoryItemAttachments?[] | scripted |
inventoryItemData | game.InventoryItemData | scripted |
overrideRarity | bool | scripted |
quickhackData | InventoryTooltipData_QuickhackData | scripted |
grenadeData | InventoryTooltiData_GrenadeData? | scripted |
cyberdeckData | InventoryTooltipData_CyberdeckData? | scripted |
cyberwareUpgradeData | InventoryTooltiData_CyberwareUpgradeData? | scripted |
displayContext | InventoryTooltipDisplayContext | scripted |
parentItemData | WeakHandle<game.ItemData> | scripted |
slotID | TDBID | scripted |
transmogItem | game.ItemID | scripted |
managerRef | WeakHandle<UIInventoryItemsManager> | scripted |
statsManager | UIInventoryItemStatsManager? | scripted |
statsManagerFetched | bool | scripted |
DEBUG_iconErrorInfo | DEBUG_IconErrorInfo? | scripted |
void FillPrimaryStats(game.StatViewData[] rawStats) RTTIvoid FillRecipeDamageTypeData(ScriptGameInstance gi, WeakHandle<game.ItemData> itemData) RTTIvoid FillRecipeStatsData(WeakHandle<game.data.Stat_Record>[] rawStats) RTTIvoid FillDetailedStats(game.StatViewData[] rawStats, bool? isIconicRecipe) RTTIbool IsElementalDamageType(game.data.StatType statType) RTTIvoid ToCollapsedVersion() RTTIvoid SetCyclingDots(int selectedDot, int numberOfDots) RTTIvoid SetManager(WeakHandle<UIInventoryItemsManager> manager) RTTIWeakHandle<UIInventoryItemsManager> GetManager() RTTIUIInventoryItemStatsManager? GetStatsManagerHandle(bool? refetch) RTTIWeakHandle<UIInventoryItemStatsManager> GetStatsManager(bool? refetch) RTTIstatic InventoryTooltipData? FromItemViewData(game.ItemViewData itemViewData) staticRTTI globalstatic InventoryTooltipData? FromInventoryItemData(game.InventoryItemData itemData) staticRTTI globalstatic InventoryTooltipData? FromRecipeAndItemData(ScriptGameInstance context, RecipeData recipe, game.InventoryItemData itemData, game.InventoryItemData recipeOutcome, WeakHandle<game.ItemData> recipeGameItemData) staticRTTI global