Inventory class
game.Inventory
Inheritance
Base: game.Component
Derived
None.
Properties
| Property | Type | |
|---|---|---|
saveInventory | bool | |
inventoryTag | game.SharedInventoryTag | |
noInitialization | bool |
Functions
bool IsAccessible()RTTIbool ReinitializeStatsOnAllItems()RTTIgame.interactions.ELootChoiceType IsChoiceAvailable(game.data.ItemAction_Record itemActionRecord, game.Object requester, ent.EntityID ownerEntID, game.ItemID itemID)RTTIbool OnLootAllEvent(game.OnLootAllEvent evt)RTTIbool OnInteractionUsed(game.interactions.ChoiceEvent evt)RTTIstatic game.ItemData? CreateItemData(game.ItemModParams itemData, WeakHandle<game.Object> owner)staticRTTI