ActionDieState struct 104 bytes
game.ActionDieState
Inheritance
Base: game.ActionReplicatedState
Derived
None.
Properties
| Property | Type | |
|---|---|---|
owner | WeakHandle<game.Object> | |
movingAgent | WeakHandle<move.Component> | |
ragdollComponent | WeakHandle<ent.RagdollComponent> | |
slotComponent | WeakHandle<ent.SlotComponent> |
Functions
None.