AINetStateComponent class
game.AINetStateComponent
Inheritance
Base: game.ScriptableComponent
Derived
Properties
None.
Functions
int GetReplicatedHighLevelState()RTTIbool SetReplicatedHighLevelState(int newState)RTTIint GetReplicatedUpperBodyState()RTTIbool SetReplicatedUpperBodyState(int newState)RTTIint GetReplicatedStanceState()RTTIbool SetReplicatedStanceState(int newState)RTTIint GetReplicatedHitReactionModeState()RTTIbool SetReplicatedHitReactionModeState(int newState)RTTIint GetReplicatedBehaviorState()RTTIbool SetReplicatedBehaviorState(int newState)RTTIint GetReplicatedPhaseState()RTTIbool SetReplicatedPhaseState(int newState)RTTIint GetReplicatedDefenseMode()RTTIbool SetReplicatedDefenseMode(int newState)RTTIint GetReplicatedLocomotionMode()RTTIbool SetReplicatedLocomotionMode(int newState)RTTI