BlackICE Scripting

class game

InventoryManager

game.InventoryManager

  • 0 properties
  • 8 functions

Extends game.IInventoryManager game.IGameSystem IScriptable ISerializable

Properties

None.

Functions

  • void AddEquipmentStateFlag(game.EEquipmentManagerState equipmentFlag) RTTI
  • void RemoveEquipmentStateFlag(game.EEquipmentManagerState equipmentFlag) RTTI
  • bool HasEquipmentStateFlag(game.EEquipmentManagerState equipmentFlag) RTTI
  • game.ItemData? CreateBasicItemData(game.ItemID itemID, WeakHandle<game.Object> owner) RTTI
  • uint GetCyberwareUpgradeSeed() RTTI
  • void IncrementCyberwareUpgradeSeed(uint amount) RTTI
  • int GetSpendByVendorID(TDBID vendorId) RTTI
  • void SaveSpendByVendorID(TDBID vendorId, int spendCost, int spendCount) RTTI