DefaultTransition class

DefaultTransition

Inheritance

Base: game.stateMachine.Functor

Derived

Air, BaseCrosshairState, BraindanceControlsTransition, CarriedObjectTransition, ComDeviceTransition, CombatGadgetStartDecisions, CombatGadgetStartEvents, CombatGadgetTransitions, ConsumableTransitions, EquipItemLeftDecisions

Show 22 more of 32 derived classes

EquipItemRightDecisions, EquipmentBaseTransition, FinisherTransition, Ground, HighLevelTransition, InputContextTransition, LeftHandCyberwareTransition, LocomotionTransition, LookAtPresetBaseDecisions, LookAtPresetBaseEvents, MeleeTransition, MineDispenserTransition, QuickSlotsTransition, ReactionTransition, ScenesFastForwardTransition, StaminaTransition, TimeDilationTransitions, TurretTransition, UpperBodyTransition, VehicleTransition, WeaponTransition, ZoomTransition

Properties

None.

Functions