QuickSlotsTransition class
QuickSlotsTransition
Inheritance
Base: DefaultTransition
Derived
QuickSlotsDecisions, QuickSlotsEvents
Properties
None.
Functions
game.IBlackboard? GetUIBlackboard(game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid SetUIBlackboardBoolVariable(game.stateMachine.GameScriptInterface scriptInterface, game.bb.ScriptID_Bool id, bool value)RTTIvoid SetUIBlackboardFloatVariable(game.stateMachine.GameScriptInterface scriptInterface, game.bb.ScriptID_Float id, float value)RTTIvoid SetUIBlackboardIntVariable(game.stateMachine.GameScriptInterface scriptInterface, game.bb.ScriptID_Int32 id, int value)RTTIvoid SetUIBlackboardVector4Variable(game.stateMachine.GameScriptInterface scriptInterface, game.bb.ScriptID_Vector4 id, Vector4 value)RTTIQuickSlotsManager? GetQuickSlotsManager(game.stateMachine.GameScriptInterface scriptInterface)RTTIbool CheckForAnyItemInEquipmentArea(game.stateMachine.GameScriptInterface scriptInterface, game.data.EquipmentArea areaType)RTTIint HasAnyVehiclesUnlocked(game.stateMachine.GameScriptInterface scriptInterface)RTTIbool DoesVehicleSupportRadio(game.stateMachine.GameScriptInterface scriptInterface)RTTIbool CheckNoRadialMenusRestriction(game.stateMachine.GameScriptInterface scriptInterface)RTTIbool CheckVehicleSummonigRestriction(game.stateMachine.GameScriptInterface scriptInterface)RTTIbool IsPlayerInWheelBlockingWorkspot(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIbool IsVehicleDriverAllowedToSelectWeapons(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIbool IsplayerInStateAllowedToSelectWeapons(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTI