ConsumableTransitions
Base: DefaultTransition
ConsumableCleanupDecisions, ConsumableCleanupEvents, ConsumableStartupDecisions, ConsumableStartupEvents, ConsumableUseDecisions, ConsumableUseEvents
None.
bool IsUsingFluffConsumable(game.stateMachine.StateContextScript stateContext) RTTIvoid ChangeConsumableAnimFeature(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, bool newState) RTTIvoid SetItemInLeftHand(game.stateMachine.GameScriptInterface scriptInterface, bool newState) RTTIfloat GetConsumableCastPoint(game.ItemID consumableItem) RTTIfloat GetConsumableCycleDuration(game.ItemID consumableItem) RTTIfloat GetConsumableInitBlendDuration(game.ItemID consumableItem) RTTIfloat GetConsumableRemovePoint(game.ItemID consumableItem) RTTIvoid ForceUnequipEvent(game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid SetLeftHandAnimationAnimFeature(game.stateMachine.GameScriptInterface scriptInterface, bool newState) RTTI