ConsumableUseEvents
Base: ConsumableTransitions
None.
| Property | Type | |
|---|---|---|
effectsApplied | bool | scripted |
modelRemoved | bool | scripted |
activeConsumable | game.ItemID | scripted |
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI