BlackICE Scripting

WeaponTransition class

WeaponTransition

Inheritance

Base: DefaultTransition

Derived

BurstDecisions, ChargeDecisions, ChargeMaxDecisions, ChargeReadyDecisions, CycleRoundDecisions, CycleTriggerModeDecisions, DischargeDecisions, FullAutoDecisions, NoAmmoDecisions, OverheatDecisions

Show 8 more of 18 derived classes

PublicSafeToReadyDecisions, QuickMeleeDecisions, ReloadDecisions, SafeDecisions, SemiAutoDecisions, ShootDecisions, WeaponEventsTransition, WeaponReadyListenerTransition

Properties

PropertyType
magazineIDTDBID scripted
magazineAttackTDBID scripted
rangedAttackPackagegame.data.RangedAttackPackage_Record? scripted

Functions