StateMachineInstanceData struct 32 bytes
game.stateMachine.StateMachineInstanceData
Inheritance
No base class.
Derived
None.
Properties
| Property | Type | |
|---|---|---|
referenceName | CName | |
priority | uint | |
initData | IScriptable? |
Functions
None.
game.stateMachine.StateMachineInstanceData
No base class.
None.
| Property | Type | |
|---|---|---|
referenceName | CName | |
priority | uint | |
initData | IScriptable? |
None.