BlackICE Scripting

WeaponEventsTransition class

WeaponEventsTransition

Inheritance

Base: WeaponTransition

Derived

BurstEvents, ChargeEventsAbstract, CycleRoundEvents, CycleTriggerModeEvents, DischargeEvents, FullAutoEvents, NoAmmoEvents, NotReadyEvents, OverheatEvents, PublicSafeEvents

Show 7 more of 17 derived classes

PublicSafeToReadyEvents, QuickMeleeEvents, ReadyEvents, ReloadEvents, SafeEvents, SemiAutoEvents, ShootEvents

Properties

PropertyType
scriptInterfacegame.stateMachine.GameScriptInterface? scripted
statusEffectListenerDefaultTransitionStatusEffectListener? scripted

Functions