DefaultTransitionStatusEffectListener
Base: game.ScriptStatusEffectListener
None.
| Property | Type | |
|---|---|---|
transitionOwner | WeakHandle<DefaultTransition> | scripted |
void OnStatusEffectApplied(WeakHandle<game.data.StatusEffect_Record> statusEffect) RTTIvoid OnStatusEffectRemoved(WeakHandle<game.data.StatusEffect_Record> statusEffect) RTTI